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[Feature request] RayTracingShader.SetShaderPass support multiple passes

Discussion in 'General Graphics' started by guoxx_, Mar 1, 2022.

  1. guoxx_


    Mar 16, 2021
    I'm implement a volumetric path tracer in Unity, and that require to use different closest hit shader for volume/surface lighting and visibility/transmistance evaluation. However Unity didn't support multiple closest/any hit shader within a pass, is it possible to support multiple passes with RayTracingShader.SetShaderPass instead?