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Feature Request: ProBuilder - Selection groups

Discussion in 'World Building' started by Grimlock_Arts, Oct 19, 2019.

  1. Grimlock_Arts

    Grimlock_Arts

    Joined:
    Oct 18, 2019
    Posts:
    12
    A simple but powerful idea. When multiple objects, faces, edges, vertices and so on are selected the user can click a button to generate a selection group “group selected” button. If the user wants to break the group they would simply click on the group to highlight it and click on “ungroup selection”. An additional window would list the groups as they are created with a default naming of “Group # - Quantity selected - Type (Edges, vertices, Object, Mixed, and so on). The user could double click the group in the window and name it to something relevant. Clicking once on the selection group in the window would highlight it in the editing windows. If the user has a group selected and highlights additional things then the option “add to selection group” would be available to expand the group.
     
  2. ron-bohn

    ron-bohn

    Joined:
    Oct 5, 2015
    Posts:
    306
    The prefab system does everything you mentioned and it's quite useful particular for saving memory in your levels among other things. Group your objects under an empty game object and create a prefab from them.

    Game Object > Break Prefab Instance
    Probuilder gives you this info, you just have to turn it on under probuilder settings.
    Name your prefabs whatever you want.
    Check out nested prefabs...an addition to the prefab system in more recent years.
     
  3. Grimlock_Arts

    Grimlock_Arts

    Joined:
    Oct 18, 2019
    Posts:
    12
    Thank you Ron, I appreciate your reply!
     
    ron-bohn likes this.
  4. ron-bohn

    ron-bohn

    Joined:
    Oct 5, 2015
    Posts:
    306
    You're welcome!