Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Feedback [Feature Request] Make multiple GameObjects hidden/unselectable simultaneously

Discussion in '2022.2 Beta' started by Deleted User, May 13, 2022.

?

How important is this feature to you/your workflow?

Poll closed May 22, 2022.
  1. Critical

    12.5%
  2. Important

    25.0%
  3. Nice-To-Have

    62.5%
  1. Deleted User

    Deleted User

    Guest

    When Unity introduced this feature, it saved its users from sacrificing their workflow and replacing the old method by disabling/deactivating GameObjects, to preserving them and gaining advantage.

    However, this already built-in feature lacks a very important aspect: Making mulitple GameObejcts hidden/unselectable simultaneously.

    Currently, you cannot do this, the only way out is to revert back to the old method.

    > Of course, one might say: You can solve this by creating a parent GameObject and hide/make it unselectable, and the rest of children will follow. Like this:

    Flawed Method.gif

    - However, the flaw with this method, is that: Yes, my GameObjects could be under a parent, but what if I want to apply this for *some* of them and not all? What if I have too many of them?


    <<< Here comes the feature to save the day >>>


    Use your imagination:

    Flawless Method.gif
     
  2. JoNax97

    JoNax97

    Joined:
    Feb 4, 2016
    Posts:
    611
    But you already needed 3 clicks to select the objects in the first place
     
  3. Deleted User

    Deleted User

    Guest

     
  4. Deleted User

    Deleted User

    Guest

    To make it clearer: This feature is mostly useful for so many GameObjects and for Big Projects.

    Let's say you have 100 GameObjects under a specific parent, and you need to make 30 of them hidden and/or unselectable .. currently, you have no other choice but to do it individually for each one of them; which is tedious and unpractical. This is where this feature comes in handy.
     
  5. Luemus

    Luemus

    Joined:
    May 20, 2013
    Posts:
    101
    You can hide/unhide the selected GameObjects by pressing 'H' key. Not sure if there is a shortcut for unselectable.
     
    Rallix and (deleted member) like this.
  6. Deleted User

    Deleted User

    Guest

    That's a great tip!

    After digging in, I tried multiple keys for unselectable, and I found a shortcut for it!

    • Hide/Unhide: H
    • Make Unselectable/Re-selectable: L

    Thanks to Luemus for the help. This marks the end of this thread as it fulfilled its purpose. Vote shall be locked.
     
    mahdi_jeddi likes this.
  7. mahdi_jeddi

    mahdi_jeddi

    Joined:
    Jul 18, 2016
    Posts:
    236
    Shift+H shows only the selected ones. You can then either click the button to exit the "isolation view" or press Shift+H again to go back to normal. It actually saves the previous Hide/Unselectable states for all other objects.
     
    adamgolden and Deleted User like this.
  8. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
    Posts:
    3,434