I've put one of the folders into the addressable group which included all assets inside that folder automagically. Though when I have a script with a public AssetReference and have it reference the folder. But it cannot load the gameobjects that are in that folder. whereas if I give the folder a label and load it via the Addressables.LoadAssets<GameObject>(label) then it will load the prefabs into a list. So loading via label works but a serialized asset reference to the folder does not? Does someone know a workaround for this? But yeah feature request, would be nice to be able to reference folders as AssetReference.