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Feedback [Feature Request] Job-able ComputeBuffers/Shaders

Discussion in 'Entity Component System' started by Guedez, Jul 27, 2020.

  1. Guedez

    Guedez

    Joined:
    Jun 1, 2012
    Posts:
    831
    Being able to
    BeginWrite/EndWrite
    ComputeBuffers
    and
    SetBuffer/SetValue/Dispatch
    ComputeShaders
    from jobs would be pretty nice.
    This is currently the biggest reason I want to be able to schedule main thread work, so I can dispatch the shader just as soon as the jobs finish.
     
    deus0 and burningmime like this.