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[Feature Request] Hub Templates could overwrite default Editor Templates

Discussion in 'Unity Hub' started by FritzsHero, Aug 8, 2019.

?

Unity Hub Templates?

  1. Yes

    0 vote(s)
    0.0%
  2. No !

    0 vote(s)
    0.0%
  3. Yes, but give me dark mode first

    100.0%
  1. FritzsHero

    FritzsHero

    Joined:
    Mar 22, 2018
    Posts:
    3
    I would request a general option inside the hub, which allows to overwrite the ScriptTemplates, so new Scripts always have my special layout applied. Theses Templates are located under (2019.2.0f1\Editor\Data\Resources\ScriptTemplates).
    Because right now you have to do this everytime you update your engine version.

    This has no high priority, but might be a great addition to have an option. If we could set up the Templates inside the Hubs main folder and tick a checkbox inside the Hub to overwrite them each time a new engine version is installed would be handy.
    This could also be done with other stuff that is editable, so the user have more options to define his workflow.
     
  2. Baste

    Baste

    Joined:
    Jan 24, 2013
    Posts:
    4,114
    You can have the script templates as a part of your project. Here's how.
     
    AbrahamDUnity likes this.