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Feature request: Hierarchy breadcrums

Discussion in 'Editor & General Support' started by rotor-games, Feb 9, 2016.

  1. rotor-games

    rotor-games

    Joined:
    May 8, 2015
    Posts:
    10
    Hi,

    I'm working in highly complex, but structured scenes. At times I would like to duplicate and object and it's relevant for me in what structure this object is.

    Right now I have to navigate the hierarchy back to the parent objects and move the item over. Usually I have 2 hierarchy panels open to kind of speed this up a bit but it's not really great. There are several related problems with the hierarchy view: with a couple of hundred of items in there the scrollbar becomes almost unusable, at low FPS in the scene view, the scrolling also becomes incredibly slow, the arrow key navigation in previous releases have been removed for some reason, there's no 'collapse everything' functionality so the structure needs to be micromanaged.

    I can sort of work around this with the second hierarchy, but what I'm really lacking is just knowing at a glance in what group something is, say with bread crums of a path, without further using the hierarchy at all. This would be really helpful.