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[Feature Request] Forward Scattering in translucent materials

Discussion in 'High Definition Render Pipeline' started by SebLazyWizard, Apr 15, 2020.

  1. SebLazyWizard

    SebLazyWizard

    Joined:
    Jun 15, 2018
    Posts:
    233
    Hello, I'm currently working on a cloud system which uses translucent particles/billboards.
    Unfortunately there's no option to change the way light scatters within a material.
    For clouds/fog it's essential to have forward scattering enabled.

    My current workaround is to use a special shader that manipulates the material thickness depending on the view direction and light positions. Ofc I need to pass all relevant light directions/positions to the shader to make it work, which is a kind of tedious process.

    So it would great to have that feature out of the box, either by a per material setting or per diffusion profile.