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Feedback Feature request for Unity Transport: fragmentation of large packet

Discussion in 'Unity Transport' started by Kichang-Kim, Jun 10, 2020.

  1. Kichang-Kim

    Kichang-Kim

    Joined:
    Oct 19, 2010
    Posts:
    637
    Hi. I have a feature request for Unity Transport package: Packet fragmentation.

    The main problem is that current Unity Transport can't cover all of LLAPI's feature. LLAPI can send large packet by using QosType.UnreliableFragmented channel. And LLAPI will be disappear after Unity 2019 LTS.

    So if you do not want shutdown your game service in 2 years (end of LTS), you must prepare the alternative.

    Other features are already supported, like reliable, sequenced channel, and only missing part is fragmentation.

    Thanks.
     
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