Hi. I have a feature request for Unity Transport package: Packet fragmentation. The main problem is that current Unity Transport can't cover all of LLAPI's feature. LLAPI can send large packet by using QosType.UnreliableFragmented channel. And LLAPI will be disappear after Unity 2019 LTS. So if you do not want shutdown your game service in 2 years (end of LTS), you must prepare the alternative. Other features are already supported, like reliable, sequenced channel, and only missing part is fragmentation. Thanks.