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Feature Request feature request for AI navigation

Discussion in 'Navigation' started by anthony_123, Apr 18, 2023.

  1. anthony_123

    anthony_123

    Joined:
    Nov 23, 2019
    Posts:
    14
    i think the enemy ai moving towards the player/hero has no particular part on the hero they move towards.

    like pac man ghosts.

    but for sword fights of maybe even gun fights, its better to take some cover from the walls or shields and poke at the opponent and this can be done if the players target the enemy ai attack is on the back of the player like at the tail bone on the back.

    then the ai maneuvers around the players front and attacks his back. this way if you have enemy who see the tailbone of other enemies attack the player they move out of the way of the tail bone of their buddies and move to the tail bone of the player so they effectively surround the player.

    if this could be made into some simple button then a bunch of coding and finding tail bones wouldn’t be necessary i just press a button and the ai does this.

    if from the tailbone you added a ruler. the target is the tip of the ruler farther away from the player and the tip closest to the player is a obstacle the enemy ai has to navigate around.

    while on the enemy ai the ruler is flipped.