Search Unity

[Feature Request] FetchedComplete callback without needing to fetch from client.

Discussion in 'Unity Remote Config' started by Brogan89, Aug 5, 2021.

  1. Brogan89

    Brogan89

    Joined:
    Jul 10, 2014
    Posts:
    189
    It would be cool to have an event to subscribe to which can update all clients when any "save" is made on the web dashboard. Basically, a socket connection that can just emit when a change is made rather than always needing to fetch.
     
    Last edited: Aug 14, 2021
    TFF_Unity likes this.
unityunity