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[feature request] Display amount of VRAM reserved for shadows in HDRP settings

Discussion in 'High Definition Render Pipeline' started by Lex4art, Jun 28, 2021.

  1. Lex4art

    Lex4art

    Joined:
    Nov 17, 2012
    Posts:
    445
    For volumetrics/cubemaps there are very helpful information about how many VRAM will be reserved in game for those. But why there are no such thing for most complicated and VRAM hungry/parameters sensitive thing like shadows? With that amount of parameters artists simply can't use that section effectively (myself included - always a guesswork with +- 1GB of VRAM just because)... Please, add amount of VRAM reserved (at least for "maxed out" scenario?). Thanks in advance!
    Shadows VRAM reserved calculations.png