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Discussion in '2D Experimental Preview' started by julianosott, Aug 5, 2016.
Will Tile Map support animated tiles? It would be very nice.
Animated tiles is already supported. In the example/demo project. TileMapExample01 scene, the waterfall is animated tiles.
You need to create an Animated Tile asset. Right-Click in ProjectVew and choose Animated Tile. Then provide the sprites on the created asset. Then set the Animation frame rate on the Tile Map.
In Assets\TileAssets\ScriptedTiles\ , WaterfallMain and WaterfallSplash are the Animated tile assets for the waterfall in the scene.
In what version of Unity was this feature added?
In the 2D Experimental Preview - http://forum.unity3d.com/threads/2d-experimental-preview-release-2.427253/
So I assume that this is not included in the latest available beta (5.5.0b4)?
If not, is there any estimate as to when this will be merged into the main branch?
Correct, it is not included in the 5.5 beta. I can't provide an estimate to that yet. We will most likely have a couple of more iterations in Preview first, for example the next Preview (3) will have a refactored TileMap palette which requires at least one feedback cycle and then one more for improvements/fixes.
Hello @JohanessReuben , I downloaded the content of extra 2d and tried to install the pack following instructions and it didn´t work. When I need to create a Animated Tile component it isn´t displayed on menu.
Could you share which version of Unity and which branch of 2d-extras you are using? You will need a specific branch of 2d-extras for a specific version of Unity.
If there are any errors in the console, please do share them too. Thanks!