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Unity's version control component has been upgraded to Plastic SCM.

[Feature Request] Add an API for basic editor scripting

Discussion in 'Unity Collaborate' started by highlyinteractive, Apr 24, 2019.

  1. highlyinteractive

    highlyinteractive

    Joined:
    Sep 6, 2012
    Posts:
    116
    Unity can be really extendable in a lot of ways. You can make editor scripts for all sorts of things, from asset importing to building and lots more.

    But there's absolutely no editor API for Collaborate.

    I'd love to be able to write an OnPush script that does a bit of housekeeping before I commit (such as turning XR back on if I've turned it off, or deleting temporary objects that will annoy other team members).

    Or a script to save recent collab history in a local file so that it can be accessed in the build (could be useful for troubleshooting).

    A default template for the description text would be really useful in my current project.

    Also, being able to parse that text for TODO's or @mentions would be great.


    I'm sure there are loads of other ideas that people could come up with from just a simple set of editor script functions and properties