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Feathered Sprite Mask?

Discussion in 'Editor & General Support' started by CloudyVR, Aug 30, 2019.

  1. CloudyVR

    CloudyVR

    Joined:
    Mar 26, 2017
    Posts:
    715
    I am using this image as a Sprite Mask:


    But the result I get is unexpected and the Sprite Mask instead just sets a threshold value and causes a sharp cutoff:

    To:

    How do I properly fade/feather the edge of my sprites in Unity 2019?

    Can someone please help me! I have not found a single solution to this all day...
     
    Last edited: Aug 30, 2019
  2. CloudyVR

    CloudyVR

    Joined:
    Mar 26, 2017
    Posts:
    715
    I found another way to accomplish my goal by using a shader that adjusts the opacity as a function of distance. Very simple method for creating a faded circular floor! :D

    Shader: "Kamaly/FarAlpha"