FC Audio Tools provides the raw level editing of audio files to you. If from your audio assets want to cut the silence part, you can use this. If the volume of the audio assets who you want to use is not match, you can use this. If you want to embed a loop point in your assets, you can use this. Sound asset of your project, it can be processed directly in the editor. Your audio assets analyze, edit, generates effects and loops. As a result, your sound is enhanced, unified environment is provided. Features WaveEditor ( raw level audio edit ) Per channel waveform Cut / Copy / Paste / Trim Fade / crossfade / volume Marker point A/B loop setup Marker to AnimationClip/Json Level Adjuster(1 click volume unification) Preview with Audio Mixer Internal 32bit float processing Support up to 8ch(7.1ch) audio files Up to 8ch empty AudioClip creating Full support for Windows, Mac OS X, Linux Works with Unity5.1 or later Why tool"s"? Now, there is only WaveEditor to FCAudioTools. I have plans to offer you the other tools in the future. All of these will be included to the package of FC Audio Tools. However, the FC Audio Tools is not a tool for the only sound professionals. Developer beginners and hobbyist is, is to provide a package that can be safely processing the audio. So, if there is that you are in trouble in the sound, please tell me whether it to me. Store Page: http://u3d.as/ffp Official website: http://www.futurecartographer.com/fcaudiotools Documents: http://www.futurecartographer.com/fcaudiotools-documents Free Edition Store Page: http://u3d.as/yi8 Edition Comparison: http://www.futurecartographer.com/fcaudiotools-editioncomparison Editing looped sound in Wave Editor (ver 1.x).