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FBX with multiple meshes

Discussion in 'General Graphics' started by Erebar, Jul 24, 2021.

  1. Erebar

    Erebar

    Joined:
    Oct 20, 2014
    Posts:
    11
    Hello. I've a question. Suppose I export a FBX with multiple meshes. Lets say it contains different skinned garment meshes. Like:
    -Tshirt mesh
    -Pants mesh
    -Bones used by both meshes
    (I'll have several other garment meshes inside the FBX)

    Inside Unity I will make a prefab for each garment, so Ill have:
    -Tshirt prefab (has Tshirt mesh and a copy of the bones)
    -Pants prefab (has Pants mesh and a copy of the bones)

    Then I'll instantiate one of those garment prefabs in the scene.

    In this case, since the source FBX has many garment meshes, will the performance be worse than exporting a FBX per garment?
     
  2. PraetorBlue

    PraetorBlue

    Joined:
    Dec 13, 2012
    Posts:
    7,890
    The number of FBX files doesn't matter. Unity doesn't use the original asset files directly.
     
  3. Erebar

    Erebar

    Joined:
    Oct 20, 2014
    Posts:
    11
    Thank you