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FBX Transform stuck, bug?

Discussion in 'Editor & General Support' started by Dan Mills, Sep 3, 2009.

  1. Dan Mills

    Dan Mills

    Joined:
    Aug 17, 2008
    Posts:
    50
    On exporting an object out of 3DSMAX using FBX2009, I set the scaling to 1 ( I am modelling in meters ) and all is fine until I note that in the model settings ( not the mesh ) the transform is greyed out and stuck at some previous values; for me the scaling is stuck at 3.2 x,y,z

    The practical upshot of which is that when I drag the imported model into the scene it applies that transform information... fine but then adjusting that scale value mucks up my scaling which was fine to begin with, since it (the transform) is grayed out in the FBX importer settings in Unity I can't reset it or anything?

    Any ideas, Am I missing something here?
     
  2. jmunozar

    jmunozar

    Joined:
    Jun 23, 2008
    Posts:
    1,091
    I had the same issue a couple of weeks ago.

    I was using maya tho.

    solved it by deleting the history on maya :)

    hope it helps!