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Question Fbx to Glb cause rigging broken and wrong animation.

Discussion in 'Animation' started by shibi2017, Mar 14, 2022.

  1. shibi2017

    shibi2017

    Joined:
    Jan 18, 2018
    Posts:
    153
    Due to some reason, I have to using .glb as my 3d model file.
    I have a person model and set it to humanoid, then import some animation, it works fine:

    But when I export this model in Blender to .glb file, the animation broken:



    I find that the rig group inside the model is different, for .fbx:


    for glb:


    Is it the vital difference? How can I using rigging model as .glb and work with animation properly?
     

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