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Question FBX SkinnedMeshRenderer deformed stick figure

Discussion in 'General Graphics' started by robochase, Jun 14, 2022.

  1. robochase

    robochase

    Joined:
    Mar 1, 2014
    Posts:
    235
    trying to figure out the animation workflow from Blender to Unity
    the character on the left is an import of the blender file, animating with mecanim with a simple idle animation
    i added more animations ("actions") to the blender file and exported as an FBX - the character on the right is this FBX.
    any ideas why is he turning into a stick figure here?
    upload_2022-6-14_2-34-5.png

    the animations look correct in the animation preview window so i'm not sure what i'm missing here.
    upload_2022-6-14_2-37-28.png
     
  2. robochase

    robochase

    Joined:
    Mar 1, 2014
    Posts:
    235
    it seems that just dragging a fresh copy of the fbx into the scene works just fine. no idea what i did that caused the original copy to get all messed up
     
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