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FBX rig tilted when exported to Unity (from Blender)

Discussion in 'Asset Importing & Exporting' started by ics_de, Mar 16, 2020.

  1. ics_de

    ics_de

    Joined:
    Dec 6, 2017
    Posts:
    27
    Hi everyone,

    So I've been trying to export this rigged model from Blender to Unity. As you can see, it is completely straight (both the body of the crossbow and the bow) and symmetric:

    upload_2020-3-16_12-2-8.png

    But when I import it to Unity, the model looks like this, and yes, its rotation is 0, 0, 0:

    upload_2020-3-16_12-4-0.png

    Is there some checkbox I should toogle from the Blender exporting settings? This is the first time this happens to me, and I've been using both Blender and Unity for quite some time now.

    Thanks!

    Oriol.
     
  2. kdgalla

    kdgalla

    Joined:
    Mar 15, 2013
    Posts:
    4,634
    Is the rotation 0,0,0 in blender also? If not, you need to select the object and "apply" the rotation.
     
  3. ics_de

    ics_de

    Joined:
    Dec 6, 2017
    Posts:
    27
    If you look at the first picture (the model inside Blender) you might see the model is completely straight. Of course the rotation is 0, 0, 0. In both the model and the rig. Also I apply the transform automatically in every export. As I've said before, I've been using Blender for quite some time now, I know how and when should I apply the rotation.