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FBX Model Mesh Phong Angle Smoothing Issue

Discussion in 'Asset Importing & Exporting' started by JefferyWright, Jan 13, 2020.

  1. JefferyWright

    JefferyWright

    Joined:
    Jan 8, 2016
    Posts:
    10
    I model in C4D and export to FBX.

    My model mesh looks like this in C4D:

    upload_2020-1-13_9-54-11.png

    And looks like this in Unity:

    upload_2020-1-13_9-54-34.png

    How do I get the Phong Angle to appear in Unity?

    Thanks.
     
  2. JefferyWright

    JefferyWright

    Joined:
    Jan 8, 2016
    Posts:
    10
    Well, for anyone interested, I was able to figure this out using the Import Settings:

    upload_2020-1-16_9-50-3.png
     
    soleron likes this.
  3. soleron

    soleron

    Joined:
    Apr 21, 2013
    Posts:
    582
    Thanks for sharing.

    I suspect this has to do with programs like C4D having a different approach to Smoothing.
    So the solution is to calculate Normals and smoothness from angle instead of importing?