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Discussion in 'Works In Progress - Archive' started by carlossarria00, Feb 26, 2014.
whether the lastest version supports binary file.if not, could you tell me the time .
sorry,I did'n select ”triangulate mesh“.Now it is work well.But，that have a problem. When I loaded model completely, the yoz plane of model had 90 degrees counterclockwise,however the model in package dosen't have this problem
Hi, I have downloaded the android demo, the path shows /mnt/asec/com.. May I ask what path should I place the .fbx files in to test.
I'm having exactly the same problem with version 2.2. I've exported the default cube model from Blender (FBX 6.1 ASCII). Is there going to be a fix on that?
I am using the latest build of Unity 5.5.0f1, and upon buying and downloading into Unity, I got the following error message:
Assets/CSUE/UniFBX/Lib/UniFBXGeometry.cs(68,18): error CS0619: `UnityEngine.Mesh.Optimize()' is obsolete: `This method is no longer supported (UnityUpgradable)'
Any updates that resolve this issue before we get too deep integrating your script into our project? Any guidance would be super helpful! Thank you!
I interested in your script and i going to buy that, but before purchase i have some question...
I'm an android developer and i create an app using vuforia+unity:
first: I need to load fbx files from sdcard instead url, is that possible in UniFbx?
second: there is in vuforia+unity , target files (.xml and .dat with same name) and i need to load them like fbx from sdcard
Could you tell me what are the new features of the last version 2.3.1 or what are the differences between this one and the old version 2.2?
Is it worth upgrading?
I typed wrong at the submitting. It was 2.2.1. The featruers is that Embedded textures is faster than textures located in a folder or path, so you should export your fbx model with embedded textures flag true
Was this issue fixed in the latest release?
Is there a complete list of fixes/features for the current release?
Hi, i'm using resources folder to load 3d object at run time, but in my project i want it to be dynamic by importing new 3d object to the resources folder or to the asset bundles at run time and so i can load them whenever i want.
How could i do that?
Thanks in advance
hi, i'm facing with a problem every thing is working on my editor, but when i'm building it on android, it wont show the loaded texture and the model gonna be pink, so please help me to figure this out
Hi, i'm using your plug in and its working fine,
but i'm facing with an issue and that is everything is working fine,
but when i'm building on android the texture wont load and everything is pink
Hello, I downloaded demo version of UniFBX 2. It starts loading file but gets stuck on 69% with default settings. Changing settings increases/decreases persentage it is stuck on.
I exported file from "autodesk 3ds max 2016" as fbx ASCII with different version to check maybe it's something to do with version with no succsess.
Do you have any ideo of why this might happen?
I'm having the same issue. Would love to purchase but I'm unable to view a simple Cube (fbx ASCII).
@carlossarria00 Any ideas on what we're doing wrong?
I am using your demo project, I tried to download model from below link, but facing error 404.I am not able to download model from this link.
I even tried to download from new google drive link, but unable to download and facing error(KeyNotFoundException: The given key was not present in the dictionary).
Kindly help us to download it.
I try your demo and i see at the output log the following error.
"IndexOutOfRangeException: Array index is out of range.
at UniFBX.GetModels (Int32 i) [0x00000] in <filename unknown>:0
at UniFBXImport+<ILoad>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0
(Filename: Line: -1)"
It shows that it got 8 objects and it is at 5% and stays there but the time continues and stills show loading and doesn't change
I just wanted to know if this module can import fbx in binary and if the module is stable and strong enough to support 1000 humanoid avatar import a day and function for an all day with no crash from it.
EDIT : Does this asset still supported ? no response from the dev since more than 4 month in this thread
I purchased UniFBX.
I am creating a program using UniFBX.
Android successfully imported.
IOS will crash with an error.
IPhone version is confirmed with 8, 9 and 10.
Unity version is 5.5.1f3.
Please tell me the cause and how to respond.
There is a new solution for loading runtime FBX (and many other formats) files:
You can download the test application to see if the product works for you:
@carlossarria00 I'm trying to test your android demo. it is just not working. In the debugging message, it keeps saying unloading assets, when I press the load button.
Can you guide me on how to give the correct file path? If it works I will buy the package.
How were you able to test the demo on andorid?
@everyone, I having problem to load multiple maps beside than diffuse map, does anyone has the solution for it? I had run through the script with best I could, but it drive me nuts. Hope anyone could enlighten me.
I heard the problem does not occur in unifbx 1, could anyone help me in this? I had tested on every fbx version which is supported, everything went well except for texture. Only diffuse map was channel out, as for the map, it was force to replace with texDiffuseMap..
Is this works for webGL? Loading fbx from users PC?
I am looking for a tool to load fbx models into an existing app running on a mobile device. Is that possible with this tool
hi,is your plugin can import fbx model in runtime instead of in unity editor?
Yes. It can. Please use the test application to check if your models are fully loadable:
I just purchased your plugin, and for several hours
I have been trying to get an fbx to import through URL
http://nickbot.com/smallbust.fbx (7715 verts)
it seems to load about 58% and it gets stuck
I did get a cube to load in
but I need real models to load in
Hi ! Ive bought your Plugin ( UniFBX 2 ) but i can not load some Fbx , error : Dosen't support binary format file
What can i do ?
Thankyou , Guido ( email@example.com )
Your google drive demo links are missing
do you have webgl support
Does your asset support Blend Shape import (SkinnedMeshRenderer ?
This tool looks very promising. I need a fbx importer for UWP Applications (especially HoloLens). Has anyone experiences in using this tool with the HoloLens? Thanks in advance
Hmm I stumbled upon this plugin because I need a FBX reader that also supports WebGl but the complaints in the asset store and the fact that the authors last response here was on Feb 25, 2017 gives me the feeling that this might be an abandoned project. It's a way to expensive when there is no support IMO. Please prove me wrong.
the project is still alive?
Thank you for a good asset.
The animation is not downloaded at the same time,
Does anyone know how to give the setting value for this part?