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Fbx material export problem

Discussion in 'Animation' started by Vray, Feb 1, 2015.

  1. Vray

    Vray

    Joined:
    Feb 1, 2015
    Posts:
    2
    Hey,

    I am animating in 3ds max and want to have my textures swapped for making my character blink,

    The way i went about it is i used a multisubobject with 2 materials one for eyes open the other for closed.

    in order to swap i used a material modifier and set that up with a dummy controller. In 3ds max it works perfectly fine, but i have yet to find a solution to export it.

    Any alternate ideas to get this working would be amazing!!!
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Unity doesn't support multi-subobject materials afaik.

    You already have the UV's situated in Max so best to find the solution for Unity. There are a couple ways to do this though. I'm apologize for being short on specifics because I haven't attempted this technique.
    Any reason you didn't attempt a simple 3D morph like this super basic example?
    https://www.dropbox.com/s/d11ljrjw9792e2d/EyeBlinkMorph.avi?dl=0

    Some additional info from searching.
    http://answers.unity3d.com/questions/28979/blinking-eyes-texture-animations.html
    http://answers.unity3d.com/questions/571291/2d-eyes-on-3d-character.html

    Pretty awesome example of 3D with swapping 2D textures in Unity.
    http://www.benjones.us/twilight-princess-eyes-breakdown/