Search Unity

  1. Looking for a job or to hire someone for a project? Check out the re-opened job forums.
    Dismiss Notice
  2. Unity 2020.2 has been released.
    Dismiss Notice
  3. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice

FBX Importer Error: "Time Range is to big"

Discussion in 'Editor & General Support' started by holmeren, Jan 21, 2011.

  1. holmeren


    Dec 12, 2006
    Why do I get the FBX importer Error saying "Take 001" is to big; 447393>100000
    I have only keys from 0 to 45 (in max)
    -using Max 2009 64bit and the latest FBX.

    Please help, I got 300 animations ;)
  2. Don-Gray


    Mar 18, 2009
    I'll take a stab at it just looking at your post.
    I seems the error message is telling you that the number of frames in your Max scene (447393) is larger than an allowed 100000,
    even if you have no key-frames outside of the limiting range.
    I'd say if this is what is happening shrink the timeline in Max to at least 100000 (or less) to do your exporting,
    breaking up the scene into the allowed number of frames.
    If this is not accurate then I don't know it's just a guess.
  3. holmeren


    Dec 12, 2006
    Fix is:

    * Open your max file
    * Open curve editor
    * Press View/Zoom Horizontal Extents Keys

    Take a look at time line - it has big negative numbers. Keys are not redrawn properly, because 3dsMax hangs after executing that command.

    If I execute same steps on exported fbx file, it manages to render keys as well. See KeysFbx.jpg.

    To fix your problem you have to zoom in into all keys and delete these in far negative timeline. I have seen this problem before. I have no idea where these keys.

    (thanks to Paulius)


    Save the animation and check the save animation "from" and "to" in the Save animation wizzard
    Load it back to Max and it should be fine.
    Or make a script that deletes all negative (before 0) keys. ;)