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Bug FBX importer does not update animation clips when overriding an existing file

Discussion in 'Editor & General Support' started by tealm, Jan 14, 2021.

  1. tealm


    Feb 4, 2014
    FBX importer in Unity does not update animation clips when overriding an existing file.

    I use Game Exporter in Maya to setup animation clips which will automatically be added to Unity when imported. However if I add new animation clips to Game Exporter in Maya and re-export overwriting the .fbx - Unity will not update the animation clip list. Reimport > Selected on .fbx does not update with new clips either.

    To fix it I have to delete the related .meta file for that .fbx.
    eliteforcevn likes this.
  2. eliteforcevn


    Oct 25, 2018
    sure in code it vry ez to write one but dont known why they dont want to do it :v just read old settings of a animation and apply it to new meta if that animations have a same name ;v