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Bug FBX importer does not update animation clips when overriding an existing file

Discussion in 'Editor & General Support' started by tealm, Jan 14, 2021.

  1. tealm

    tealm

    Joined:
    Feb 4, 2014
    Posts:
    108
    FBX importer in Unity does not update animation clips when overriding an existing file.

    I use Game Exporter in Maya to setup animation clips which will automatically be added to Unity when imported. However if I add new animation clips to Game Exporter in Maya and re-export overwriting the .fbx - Unity will not update the animation clip list. Reimport > Selected on .fbx does not update with new clips either.

    To fix it I have to delete the related .meta file for that .fbx.
     
    eliteforcevn likes this.
  2. eliteforcevn

    eliteforcevn

    Joined:
    Oct 25, 2018
    Posts:
    47
    sure in code it vry ez to write one but dont known why they dont want to do it :v just read old settings of a animation and apply it to new meta if that animations have a same name ;v