Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

FBX Import Issue 2019.2.21f1 and Other Versions

Discussion in 'Animation' started by unity_B_JKvb_wwLnEOw, Apr 17, 2020.

  1. unity_B_JKvb_wwLnEOw

    unity_B_JKvb_wwLnEOw

    Joined:
    Feb 5, 2020
    Posts:
    1
    I am importing an animated FBX with Blendshapes created in Maya. All other poses import and animate in Unity perfectly, except one. We are seeing a spike on the mesh that is not present in the original Maya model. This spike is also not visible if we import the FBX back in to Maya, leading me to believe this issue is on the Unity side.

    Here's an image of what the bird looks like in Maya:
    https://ibb.co/fMBXYrD

    Here's an image of the issue we have in Unity. Note the spike on the wings.
    https://ibb.co/QJ7WWkJ

    Please let me know of any tips to resolve this issue.