I am importing an animated FBX with Blendshapes created in Maya. All other poses import and animate in Unity perfectly, except one. We are seeing a spike on the mesh that is not present in the original Maya model. This spike is also not visible if we import the FBX back in to Maya, leading me to believe this issue is on the Unity side. Here's an image of what the bird looks like in Maya: https://ibb.co/fMBXYrD Here's an image of the issue we have in Unity. Note the spike on the wings. https://ibb.co/QJ7WWkJ Please let me know of any tips to resolve this issue.