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FBX Import Issue 2019.2.21f1 and Other Versions

Discussion in 'Animation' started by unity_B_JKvb_wwLnEOw, Apr 17, 2020.

  1. unity_B_JKvb_wwLnEOw


    Feb 5, 2020
    I am importing an animated FBX with Blendshapes created in Maya. All other poses import and animate in Unity perfectly, except one. We are seeing a spike on the mesh that is not present in the original Maya model. This spike is also not visible if we import the FBX back in to Maya, leading me to believe this issue is on the Unity side.

    Here's an image of what the bird looks like in Maya:

    Here's an image of the issue we have in Unity. Note the spike on the wings.

    Please let me know of any tips to resolve this issue.