Hello hopefully somebody has come across this before. I have an fbx file with animations divided out into multiple clips that won't update correctly in Unity. When I I overwrite the fbx with updated animation these clip ranges show the wrong animation. However, when a new clip is added to the list, the animation is the correct version. Changing the frame range for previously created clips does not fix this. Is there a known solution to this aside from brute force re-creating each animation clip? Cheers.