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Fbx file and Prefab updating

Discussion in 'Prefabs' started by ShrukenDragon, Aug 6, 2022.

  1. ShrukenDragon

    ShrukenDragon

    Joined:
    Oct 15, 2021
    Posts:
    1
    Hello Folks! I have a question regarding updating a prefab asset made from an FBXasset. I have LODs in FBX asset but I don't want to use them and want to remove the overhead of LODs. If I update the FBX from Maya, how can I update the prefab asset made from the FBX? I appreciate your advice and solutions.

    For Example, I have this car_ford.fbx file. which has all these mesh and stuff in it. I update the FBXwith Maya and remove the LOD1 and LOD2. I can see that change in unity. Now I would like to update the car_ford.prefab which was made from this FBX file. how to do that?


    car_ford_fbx.png car_ford_prefab.png
     
  2. vkovec

    vkovec

    Unity Developer - FBX Exporter

    Joined:
    Aug 9, 2017
    Posts:
    257
    Peter_Olsted likes this.