Search Unity

  1. We are migrating the Unity Forums to Unity Discussions. On July 12, the Unity Forums will become read-only. On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live. Read our full announcement for more information and let us know if you have any questions.

Question FBX Exporter Retain Quads

Discussion in 'Formats & External Tools Previews' started by calpolican, Jan 21, 2022.

  1. calpolican

    calpolican

    Joined:
    Feb 2, 2015
    Posts:
    427
    Hi, the FBX exporter is exporting quad meshes into tris. There's no option to export to quads.
    For me, this is a huge limitation, as tris can't be modeled properly. I'd have to reconvert to quads, wich most software do poorly. Keeping the FBX exporter like this, heavily limits the capability of going back and forth for modelling purposes... wich is probably the main reason why people would use this tool in the first place.
    Thanks,
     
  2. vkovec

    vkovec

    Unity Developer - FBX Exporter

    Joined:
    Aug 9, 2017
    Posts:
    257
    Hi @calpolican, the exporter should automatically be retaining quads if the original mesh topology includes quads. In Unity you may need to check the "Keep Quads" option in the importer in order for the mesh to import with quads instead of triangles, I think it is off by default. If this does not help, it is likely a bug, can you please log it with the Unity bug reporter (in Unity Help > Report a bug... menu) , including the original mesh with quads if possible.

    upload_2022-2-1_10-48-28.png
     
    calpolican likes this.
  3. calpolican

    calpolican

    Joined:
    Feb 2, 2015
    Posts:
    427
    Thanks, I couldn't find the "keep Quads" option. That solves the issue.
     
    vkovec likes this.