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FBX exporter & 3ds max Biped rigging.

Discussion in 'Animation' started by fantasticpotato, Sep 3, 2018.

  1. fantasticpotato

    fantasticpotato

    Joined:
    Jul 12, 2018
    Posts:
    2
    Is 3ds max Biped compatible with the FBX exporter By Unity ?
    I mean, FBX is exported to Biped and connected to FBX exporter.
    To fix animation again, I have to create a key animation with biped.
    But, after the process, the biped is gone, and only the FBX Geo and Bone are left.

    I think the same is true of other custom rigs.

    Then, isn't the FBX exporter provided by Unity for animation? Just BG or modeling?

    If you are animator or Rigger using 'FBX exporter', then, please help me out.
     
  2. polyflow3d

    polyflow3d

    Joined:
    Oct 6, 2014
    Posts:
    127
    fbx not store information about biped.
    You should separate 3ds Max scene and fbx file that unity used.
    Pipline should be this:
    1. Edit biped animation in 3ds Max
    2. Save 3ds max scene
    3. Export 3ds max scene to .fbx
     
    fantasticpotato likes this.
  3. fantasticpotato

    fantasticpotato

    Joined:
    Jul 12, 2018
    Posts:
    2
    Thank you for your advise. :)