Search Unity

  1. Unity 2019.1 beta is now available.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. We're looking for insight from anyone who has experience with game testing to help us better Unity. Take our survey here. If chosen to participate you'll be entered into a sweepstake to win an Amazon gift card.
    Dismiss Notice
  4. On February 28th the Feedback website will shut down and be redirected to the Unity forums. See the full post for more information.
    Dismiss Notice
  5. Want to provide direct feedback to the Unity team? Join the Unity Advisory Panel.
    Dismiss Notice
  6. Unity 2018.3 is now released.
    Dismiss Notice
  7. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice

FBX exporter & 3ds max Biped rigging.

Discussion in 'Animation' started by fantasticpotato, Sep 3, 2018.

  1. fantasticpotato

    fantasticpotato

    Joined:
    Jul 12, 2018
    Posts:
    2
    Is 3ds max Biped compatible with the FBX exporter By Unity ?
    I mean, FBX is exported to Biped and connected to FBX exporter.
    To fix animation again, I have to create a key animation with biped.
    But, after the process, the biped is gone, and only the FBX Geo and Bone are left.

    I think the same is true of other custom rigs.

    Then, isn't the FBX exporter provided by Unity for animation? Just BG or modeling?

    If you are animator or Rigger using 'FBX exporter', then, please help me out.
     
  2. polyflow3d

    polyflow3d

    Joined:
    Oct 6, 2014
    Posts:
    112
    fbx not store information about biped.
    You should separate 3ds Max scene and fbx file that unity used.
    Pipline should be this:
    1. Edit biped animation in 3ds Max
    2. Save 3ds max scene
    3. Export 3ds max scene to .fbx
     
    fantasticpotato likes this.
  3. fantasticpotato

    fantasticpotato

    Joined:
    Jul 12, 2018
    Posts:
    2
    Thank you for your advise. :)