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.FBX Deformation from Blender to Unity

Discussion in 'Asset Importing & Exporting' started by Doomer022, Feb 14, 2019.

  1. Doomer022

    Doomer022

    Joined:
    May 16, 2018
    Posts:
    73
    Hey there! I bumped into a problem with Blender and Unity, while converting my pistol into my game as an FBX.

    In Blender, the pistol model looks and works fine, with all the animations of course. Unity when imported into Unity as an FBX file (without the Light and Camera), the top of the pistol gets "deformed", and I couldn't find any way of fixing this, that's why I'm asking.

    Please keep in mind that:
    - The models have no backfaces because the technology they were made with (GoldSource)
    - When importing, both the Light and Camera are removed
    - All animations both in Blender and Unity work
    - The weapon model is separated into many different materials at once, tho this is not the problem, it worked fine with all the other weapons so far

    In Blender:
    upload_2019-2-14_16-8-51.png
    In Unity:
    upload_2019-2-14_16-9-41.png