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FBX character not playing specific bones

Discussion in 'Animation' started by joss51, Jan 21, 2022.

  1. joss51

    joss51

    Joined:
    May 6, 2016
    Posts:
    15
    Hello everyone,

    Here is my problem :
    I have imported an FBX character from 3DSMax and animated its faces with bones. When I check my animation in Unity (I choose the FBX file>Rig>Animationtype : Humanoïd/Avatar Definition : from this model/skin weight : standard(4 bones)/Optimize Bones true, > Animation >Play), everything works fine. So the file is correctly imported.
    BUT, when I put my model in my scene, add the animation in an Animator component and play, only one bone is played(the one of the jaw, lower in hierarchy ?).
    Can you help me ?
    Thanks !
     
  2. unity_2cdeity

    unity_2cdeity

    Joined:
    Dec 19, 2020
    Posts:
    17
    From what I know, the humanoid face rig is only supposed to look at a direction and open its mouth. The rest is normally done thru generic or blendshapes placed in an animationclip.