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Favourite new feature in Unity 1.1? (just testing)

Discussion in 'General Discussion' started by freyr, Aug 25, 2005.

?

What is your favourite new feature in Unity 1.1?

  1. Windows publishing

    50.0%
  2. The WWW class

    0 vote(s)
    0.0%
  3. Davy's scripting tutorial

    0 vote(s)
    0.0%
  4. The plug-in SDK

    0 vote(s)
    0.0%
  5. Virtual displacement mapping (parallax shaders)

    0 vote(s)
    0.0%
  6. Level loading inside the Editor

    0 vote(s)
    0.0%
  7. The doc overhaul

    0 vote(s)
    0.0%
  8. Render-to-texture effects

    50.0%
  1. freyr

    freyr

    Joined:
    Apr 7, 2005
    Posts:
    1,148
    ... OKAY... we're just testing the poll system in time for the popularity vote of the Widget Challenge.

    Don't take this poll too seriously.

    But here it is anyway. Don't complain about missing options -- it's just a test.
     
  2. klindeman

    klindeman

    Joined:
    Jun 13, 2005
    Posts:
    295
    I personally liked the WWW class, made online high scores really really easy!
     
  3. freyr

    freyr

    Joined:
    Apr 7, 2005
    Posts:
    1,148
    Yes... my favourite too. :p
     
  4. dan

    dan

    Joined:
    Jul 22, 2005
    Posts:
    151
    You forgot the "all of the above" option! :p
     
  5. freyr

    freyr

    Joined:
    Apr 7, 2005
    Posts:
    1,148
    And "I don't have a Mac, you insensitive clod"
     
  6. DaveyJJ

    DaveyJJ

    Joined:
    Mar 24, 2005
    Posts:
    1,558
    :D :D
     
  7. hsparra

    hsparra

    Joined:
    Jul 12, 2005
    Posts:
    750
    I voted for Windows publishing, but only narrowly over the WWW class, Davy's scripting tutorial, and the docs. The Windows publishing won out for future potential. The WWW class is really nice and well done, but it, or some other class, still needs to be a little more comprehensive in some areas, IMO. Let me know if you need any ideas, especially if you ever plan on supporting services :wink: Davy's tutorial is awesome, and the docs are much nicer now. I could have gone any of the 4 ways. The other choices are still well beyond me at this point.
     
  8. hsparra

    hsparra

    Joined:
    Jul 12, 2005
    Posts:
    750
    Is there any information on the plug-in SDK?
     
  9. Joachim_Ante

    Joachim_Ante

    Unity Technologies

    Joined:
    Mar 16, 2005
    Posts:
    5,203
  10. hsparra

    hsparra

    Joined:
    Jul 12, 2005
    Posts:
    750
    Well, I guess that is a duh on my part :oops: Thanks.

    Are the Objective-C plugins cross-platform, or only the C and C++? Or is Objective-C cross-platform only if you install GNUStep on the Windows machine.
     
  11. Joachim_Ante

    Joachim_Ante

    Unity Technologies

    Joined:
    Mar 16, 2005
    Posts:
    5,203
    No C++ plugin is cross platform by itself.

    You always need to compile two plugins for it to work on windows / mac os x.
    One ".bundle", one ".dll".

    If you write straight C++ code it is easier to port it to windows.
    But as soon as you do something with GUI, you will either have to write completely different code for the two platforms or use an available library to do it for you. Eg. QT or one of the various open source libraries.