Search Unity

  1. Full schedule for #UniteBerlin is now available! Featuring talks on our roadmap, hands-on labs and much more! Check it out!
    Dismiss Notice
  2. Unity 2018.1 has arrived! Read about it here
    Dismiss Notice
  3. Scriptable Render Pipeline improvements, Texture Mipmap Streaming, and more! Check out what we have in store for you in the 2018.2 Beta.
    Dismiss Notice
  4. ARCore is out of developer preview! Read about it here.
    Dismiss Notice
  5. Magic Leap’s Lumin SDK Technical Preview for Unity lets you get started creating content for Magic Leap One™. Find more information on our blog!
    Dismiss Notice
  6. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Games Fated Kingdom - multiplayer digital board game

Discussion in 'Works In Progress' started by GameLiberty, May 8, 2018.

  1. GameLiberty

    GameLiberty

    Joined:
    Mar 26, 2016
    Posts:
    12


    Fated Kingdom
    is a digital board game for 4 people set in a dark fantasy that puts a player in the tabletop sandbox. To survive in a grim world and save the kingdom of Kinmar, party members have to throw dices, draw cards from the decks and move the character tokens on the board.


    Game Features:
    • Classic tabletop experience in digital form;
    • 4 player co-op;
    • Sandbox with no forced rules;
    • Realistic physics;
    • Dark and cruel fantasy world.






    Starting the development, we set ourselves the goal of reproducing to the players the pleasure spent at a real gaming table with a colorful board, decks of cards, dices and character tokens. To do this, we have realized all the main advantages of tabletop games, the most important of which we consider complete freedom of action. The party takes place in real time, and all the actions of its members are done by themselves.

    Unlike many other digital board games, Fated Kingdom does not control the execution of rules on the software side. They are clearly spelled out in a rulebook that is available in the game menu. As in real life, players themselves must look for the implementation of the rules. If desired and mutual consent, the rules can be changed, reduced or supplemented. And, of course, you can cheat at the table. The main thing is that opponents do not notice this!

    The game takes place in a gloomy medieval world with fantasy elements. The Kingdom of Kinmarr was filled with monsters, undead and looters. The folk leave the fields, which have not yielded a crop for a long time, and the whole royal army went to war and did not return. It seems that Fate itself wants the country to plunge into the abyss of chaos and despair.

    To counter the numerous misfortunes and regain control of the country, the king calls for the help of his most faithful servants and creates 4 guilds: Feudal Pact, Arcane Commune, Pathfinders and Heirs of Kinmarr. Each guild receives full freedom of action and a clearly stipulated contract: destroy everything that harms the crown.

    At the beginning of the game, 10 years have already passed, and during this time the guilds have not succeeded in their mission. The Kingdom shrank to the capital, several large cities and war-ravaged lands in their environs. There is no clear plot line in the game, but on the cards you can find brief notes on which to learn about the world and the creatures inhabiting it.
     
    msamociuk88 likes this.
  2. GameLiberty

    GameLiberty

    Joined:
    Mar 26, 2016
    Posts:
    12






     
    knobblez likes this.
  3. GameLiberty

    GameLiberty

    Joined:
    Mar 26, 2016
    Posts:
    12


     
  4. evamariah

    evamariah

    Joined:
    Apr 23, 2018
    Posts:
    14
    Have you guys thought of prototyping in Tabletop Simulator (through Steam)? It allows you to build tabletop games without having to code multiplayer interactions or any of the physics of the cards.

    BTW great work so far; love the aesthetic of the game – the music adds a lot.
     
  5. GameLiberty

    GameLiberty

    Joined:
    Mar 26, 2016
    Posts:
    12
    @evamariah We are familiar with the capabilities of Tabletop Simulator, but for the prototyping we used the traditional way - paper. And thanks for the kind words!
     
    evamariah likes this.
  6. knobblez

    knobblez

    Joined:
    Nov 26, 2017
    Posts:
    61
    this definitely has a cool vibe. nice egyptian sounding background music with matching color tones. dice throw looks good. sweet cards look realistic with that light gloss. ive thought about starting a card game a few times! super cool man. you rule!
     
  7. GameLiberty

    GameLiberty

    Joined:
    Mar 26, 2016
    Posts:
    12
    @knobblez Thanks for the feedback! That video was made a long time ago, when we are not yet fully determined with the setting. At the moment we are focused on gothic and dark fantasy.
     
  8. CharisVik

    CharisVik

    Joined:
    Feb 18, 2018
    Posts:
    43
    Looks amazing,i would love to try it out if you guys plan a beta in the future.
     
  9. GameLiberty

    GameLiberty

    Joined:
    Mar 26, 2016
    Posts:
    12
    @CharisVik Thank you! Now we are preparing to release the game in the Steam Early Access. Follow the news.
     
    CharisVik likes this.
  10. GameLiberty

    GameLiberty

    Joined:
    Mar 26, 2016
    Posts:
    12




     
  11. GameLiberty

    GameLiberty

    Joined:
    Mar 26, 2016
    Posts:
    12
  12. GameLiberty

    GameLiberty

    Joined:
    Mar 26, 2016
    Posts:
    12




     
  13. RichardKain

    RichardKain

    Joined:
    Oct 1, 2012
    Posts:
    997
    Okay, I'm going to make a suggestion here. Have you considered creating a mobile app to pair up with this game? Specifically, a mobile app that would allow players to connect to the game, and keep the cards that they have in their own hand secret from the rest of the players? Also, such an app would give the players a chance to peruse and read their own cards a little more up-close. While your game is looking really good, one of the complaints that comes to mind is that the text for the cards is a little small, and would probably be difficult to read if the player wasn't that close to the screen. Being able to read the cards easily seems important.
     
  14. GameLiberty

    GameLiberty

    Joined:
    Mar 26, 2016
    Posts:
    12
    @RichardKain In order to keep their skill cards and defeated creatures in secret from other players, the player uses the hand zone. When you put a card in it disappears for other players, they can not read it.

    Yes, we also think that it is not very convenient to read cards. We will increase the font on the cards in the future. Thanks for the feedback!
     
    Last edited: May 23, 2018 at 7:19 AM
  15. GameLiberty

    GameLiberty

    Joined:
    Mar 26, 2016
    Posts:
    12


     
  16. GameLiberty

    GameLiberty

    Joined:
    Mar 26, 2016
    Posts:
    12