Hello, I'm currently working for porting project "Overturn" to MS device with Unity 2017.2.03f MRPT, UWP, IL2CPP backend, NET4.6 api level and Strip engine code disabled. I got some error when build the project. Anybody can help to solve this error? Thank you! stdout: Fatal error in Unity CIL Linker System.InvalidProgramException: Failed to resolve [UnityEngine]System.Resources.NeutralResourcesLanguageAttribute. ��ġ: Unity.IL2CPP.AssemblyDependenciesComponent.ResolveWindowsRuntimeReferences(AssemblyDefinition assembly) ��ġ: Unity.IL2CPP.AssemblyDependenciesComponent.CollectAssemblyDependencies(AssemblyDefinition assembly) ��ġ: Unity.IL2CPP.AssemblyDependenciesComponent.GetReferencedAssembliesFor(AssemblyDefinition assembly) ��ġ: UnityLinker.UnityLinkContext.ResolveReferences(AssemblyDefinition assembly) ��ġ: UnityLinker.Steps.UnityResolveFromXmlStep.GetAssembly(LinkContext context, AssemblyNameReference assemblyName) ��ġ: UnityLinker.Steps.UnityResolveFromXmlStep.ProcessAssemblies(LinkContext context, XPathNodeIterator iterator) ��ġ: Mono.Linker.Steps.BaseStep.Process(LinkContext context) ��ġ: Mono.Linker.Pipeline.Process(LinkContext context) ��ġ: UnityLinker.UnityDriver.Run() ��ġ: UnityLinker.UnityDriver.RunDriver()
to start with, could you try clearing out your build folder and doing a fresh build. Or, go to a fresh directory to see if that resolves it.
Hello, I tried to build project just after freshing build folders. But it happen again. In case of Net build, Unity show different log. This tried with Unity 2017.2.0p1-MRTP4. UWP, IL2CPP/NET, .NET4.6, Strip engine code disabled. A: Scripting Backend: .NET UnityException: Failed to run assembly converter with command -metadata=0 -platform=uap -lock="UWP\project.lock.json" -uwpsdk=10.0.16299.0 Temp\StagingArea\ES2.dll -path="Temp\StagingArea". System.NullReferenceException: ��ü ������ ��ü�� �ν��Ͻ��� �������� �ʾҽ��ϴ�. ��ġ: Unity.FixReferencesStep.Visit(ICustomAttributeProvider provider, GenericContext context) ��ġ: Unity.FixReferencesStep.ProcessModule() ��ġ: Unity.ModuleStep.Execute() ��ġ: Unity.FixReferencesStep.Execute() ��ġ: Unity.Step.Execute(OperationContext operationContext, IStepContext previousStepContext) ��ġ: Unity.Operation.Execute() ��ġ: Unity.Program.Main(String[] args) PostProcessUAPDotNet.RunAssemblyConverterNoMetadata (System.String assembly) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessUAPDotNet.cs:127) PostProcessWinRT.RunReferenceRewriter () (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:718) PostProcessWinRT.Process () (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:202) UnityEditor.WSA.BuildPostprocessor.DoPostProcess (BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:142) UnityEditor.WSA.BuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:149) UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr) B: Scripting Backend: IL2CPP Failed running C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\il2cpp/build/UnityLinker.exe --api=NET_4_6 -out="C:\Project\overturn\overturn-multiplayer\OverturnVR_MS\Temp\StagingArea\Data\Managed\tempStrip" -l=none -c=link --link-symbols -x="C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Core.xml" -f="C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\il2cpp\LinkerDescriptors" -x "C:\Project\overturn\overturn-multiplayer\OverturnVR_MS/Temp\StagingArea\Data/methods_pointedto_by_uievents.xml" -x "C:\Project\overturn\overturn-multiplayer\OverturnVR_MS/Temp\StagingArea\Data/UnityEngine.xml" -x "C:\Project\overturn\overturn-multiplayer\OverturnVR_MS\Temp\StagingArea\Data\preserved_derived_types.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\il2cpp\LinkerDescriptors\mscorlib45.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\il2cpp\LinkerDescriptors\System45.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Accessibility.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\AI.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Animation.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\AR.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Audio.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Cloth.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Core.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\CrashReporting.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Director.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\GameCenter.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Grid.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\ImageConversion.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\IMGUI.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Input.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\JSONSerialize.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\ParticlesLegacy.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\ParticleSystem.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\PerformanceReporting.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Physics.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Physics2D.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\ScreenCapture.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\SpriteMask.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\StyleSheets.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Terrain.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\TerrainPhysics.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\TextRendering.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Tilemap.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UI.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UIElements.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UNET.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityAnalytics.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityConnect.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityWebRequest.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityWebRequestAudio.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityWebRequestTexture.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityWebRequestWWW.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Vehicles.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Video.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\VR.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Web.xml" -x "C:\Program Files\Unity 2017.2.0p1-MRTP4\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Wind.xml" -d "C:\Project\overturn\overturn-multiplayer\OverturnVR_MS\Temp\StagingArea\Data\Managed" -a "C:\Project\overturn\overturn-multiplayer\OverturnVR_MS\Temp\StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll" -a "C:\Project\overturn\overturn-multiplayer\OverturnVR_MS\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" -a "C:\Project\overturn\overturn-multiplayer\OverturnVR_MS\Temp\StagingArea\Data\Managed\Assembly-UnityScript.dll" -a "C:\Project\overturn\overturn-multiplayer\OverturnVR_MS\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll" -a "C:\Project\overturn\overturn-multiplayer\OverturnVR_MS\Temp\StagingArea\Data\Managed\ES2.dll" -a "C:\Project\overturn\overturn-multiplayer\OverturnVR_MS\Temp\StagingArea\Data\Managed\I18N.CJK.dll" -a "C:\Project\overturn\overturn-multiplayer\OverturnVR_MS\Temp\StagingArea\Data\Managed\I18N.dll" -a "C:\Project\overturn\overturn-multiplayer\OverturnVR_MS\Temp\StagingArea\Data\Managed\I18N.MidEast.dll" -a "C:\Project\overturn\overturn-multiplayer\OverturnVR_MS\Temp\StagingArea\Data\Managed\I18N.Other.dll" -a "C:\Project\overturn\overturn-multiplayer\OverturnVR_MS\Temp\StagingArea\Data\Managed\I18N.Rare.dll" -a "C:\Project\overturn\overturn-multiplayer\OverturnVR_MS\Temp\StagingArea\Data\Managed\I18N.West.dll" stdout: Fatal error in Unity CIL Linker System.InvalidProgramException: Failed to resolve [UnityEngine]System.Resources.NeutralResourcesLanguageAttribute. ��ġ: Unity.IL2CPP.AssemblyDependenciesComponent.ResolveWindowsRuntimeReferences(AssemblyDefinition assembly) ��ġ: Unity.IL2CPP.AssemblyDependenciesComponent.CollectAssemblyDependencies(AssemblyDefinition assembly) ��ġ: Unity.IL2CPP.AssemblyDependenciesComponent.GetReferencedAssembliesFor(AssemblyDefinition assembly) ��ġ: UnityLinker.UnityLinkContext.ResolveReferences(AssemblyDefinition assembly) ��ġ: UnityLinker.Steps.UnityResolveFromXmlStep.GetAssembly(LinkContext context, AssemblyNameReference assemblyName) ��ġ: UnityLinker.Steps.UnityResolveFromXmlStep.ProcessAssemblies(LinkContext context, XPathNodeIterator iterator) ��ġ: Mono.Linker.Steps.BaseStep.Process(LinkContext context) ��ġ: Mono.Linker.Pipeline.Process(LinkContext context) ��ġ: UnityLinker.UnityDriver.Run() ��ġ: UnityLinker.UnityDriver.RunDriver() stderr: UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:89) UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:82) UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(String, IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:204) UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:114) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:143) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:34) PostProcessUAPIl2Cpp:RunIL2CPP() (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessUAPIl2Cpp.cs:394) PostProcessWinRTrocess() (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:222) UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr) Thank you!!
I noticed you have "-uwpsdk=10.0.16299.0" Are you using the correct SDK version? 10.0.14393 is the version you want. Try confirming that and if you're still having issues, we can go from there.
I've seen this issue before. It was caused by ES2.dll referencing non-existing classes from UnityEngine.dll.
This is a bug, but I don't think we received a bug report regarding it. If you could report a bug, it would be great. A workaround for now is to use windows standalone player version of ES2.dll.
Hi Tautvydas-Zilys, Thanks for the reply. I am getting this error using the WSA version of the .dll. I have sent in a bug report - 969958. If there is some combination of settings that could get this to build for UWP that would be great. Thanks,
Unity 2017.3.0f3 Visual Studio 2017 15.5.7 Latest Windows SDK . Never mind, It just get solved, seems like some incompatible code was there for win platform.