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Fatal error during new project creation

Discussion in 'Editor & General Support' started by superfabiuz, May 8, 2019.

  1. superfabiuz

    superfabiuz

    Joined:
    Apr 12, 2014
    Posts:
    6
    Hi, I'm new to Unity and yesterday I installed Unity 2019 on my iMac (macOS Mojave 10.14.4 - 4.2 GHz Intel Core i7 - 32 GB of memory).
    If I try to create a new project (2D or 3D) on the main drive everything is fine.
    But if I try to create a new project (2D or 3D) on the external 2T disk I get an error: "Fatal Error! attempt to write a readonly database". I receive this message during the importing assets process, as shown in the screenshot below.
    Can someone help me?
    Thank you
    (Please excuse my not perfect English.)
     

    Attached Files:

  2. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    3,294
    Make sure you can actually write to that drive. I'm no mac user so you might want to google it.
     
  3. superfabiuz

    superfabiuz

    Joined:
    Apr 12, 2014
    Posts:
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    @xVergilx
    Thanks for the reply. Of course, on the external driver I have my projects that I use with different applications.
    I tried searching on google before asking the question but I didn't find anything.
     
  4. superfabiuz

    superfabiuz

    Joined:
    Apr 12, 2014
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    Any solution? Who can help me?
     
  5. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    It sounds like a permissions issue to me as well.
     
  6. superfabiuz

    superfabiuz

    Joined:
    Apr 12, 2014
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    I tried to create the project on another type of external disk, but the error I get is always the same.
    The error occurs when the file "TMP_SDF Internal SSD.shader" is processed. Could it help to find the solution?
     
  7. xVergilx

    xVergilx

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    Dec 22, 2014
    Posts:
    3,294
    Have you tried creating a new project on the internal drive and then transfering it to the external one?
     
  8. superfabiuz

    superfabiuz

    Joined:
    Apr 12, 2014
    Posts:
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    I had already tried it and it works. In fact it was the only solution that could work. The fact remains that I cannot create projects on external disks. Maybe it's a Unity bug.

    @xVergilx
    Have you tried creating a new project on an external drive with Unity 2019? Can you do this test if you don't mind? So we can make a comparison with Windows and see if the error exists, thank you for your kindness.
     
  9. superfabiuz

    superfabiuz

    Joined:
    Apr 12, 2014
    Posts:
    6
    I use Unity version 2019.1.1f1 Personal
     
  10. Petter-Bergmar

    Petter-Bergmar

    Joined:
    May 11, 2016
    Posts:
    5
    I have the same setup and the same unity version, and I also get this error. Would love to find a solution...
     
  11. bc557transistor

    bc557transistor

    Joined:
    Aug 16, 2020
    Posts:
    5
    I have a similar issue on Debian SID, but unity just stalls and doesn't give any errors, then the OS says that unity isn't responding. I read the log files and traced the issue to importing project settings assets. This are the last lines that unity logged:
    Code (csharp):
    1. Updating ProjectSettings/InputManager.asset - GUID: 00000000000000002000000000000000...
    2. done. [Time: 3.326000 ms]
    3. Updating ProjectSettings/TagManager.asset - GUID: 00000000000000003000000000000000...
    4. done. [Time: 3.206000 ms]
    5. Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
    6. done. [Time: 4.401000 ms]
    7. Updating ProjectSettings/NavMeshAreas.asset - GUID: 00000000000000004100000000000000...
    8. done. [Time: 2.743000 ms]
    9. Updating ProjectSettings/Physics2DSettings.asset - GUID: 00000000000000005100000000000000...
    10. done. [Time: 2.783000 ms]
    I suspect it's trying to load the next asset but fails to do so, because the previous asset loaded successfully so that's not the problem.
    I opened the project folder and navigated to ProjectSettings, that's when I noticed that VFXManager.asset wasn't a YAML formatted file. Perhaps this has something to do with it?
     
    Last edited: Aug 18, 2020