Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

Fatal Error! Could not allocate memory: System out of memory! (MemoryLabel: Audio)

Discussion in 'Flash' started by enginedev, Nov 10, 2012.

  1. enginedev

    enginedev

    Joined:
    Oct 26, 2012
    Posts:
    6
    Hi,

    I had been using Unity 4.0.0f3 to make a Flash Player Build of my project, and it seemed to be working fine. Recently I updated my Unity version to 4.0.0f5, and streaming asset bundles wasn't working properly. I decided to run some tests in the Editor, and that's when I got a crash. If the build target is set to Flash, and I click the Play button in the Editor, I get the following error message:

    Fatal Error! Could not allocate memory: System out of memory!
    Trying to allocate: 1417027328B with 4 alignment. MemoryLabel: Audio
    Allocation happend at: Line:299 in
    [PATH]/Runtime/Utilities/dynamic_array.h

    I'm including the screenshot for reference:

    $AudioMemoryCrash.PNG
     
  2. Play_Edu

    Play_Edu

    Joined:
    Jun 10, 2012
    Posts:
    722
    same issue But other unity member says reduce your model Vertices or Highres Texture so it's work or wait for Unity 5 becoz it's 64bits so give you more memory to your game.