Hello everyone. Using Unity version [5.5.2f1] I recently ran into this issue and I have a question. I've recently made some wide sweeping changes to my code. However, the build prior to this one doesn't run into this issue, so I assume the problem lies within my code. When loading a scene, I get the following error below. When I don't get the error, it takes ages for the scene to load. In addition it seems I'm also losing memory on my machine. My question is for confirmation of the nature of the error. - It says memorylabel is a Dynamic Array. Would this mean something in relation to a list or array datatype in my code? This is my assumption. - I have been combing through my changes searching for a problem area (I normally don't make large changes in one session as it is a headache to test - this scenario being a prime example), however I am just hoping to make sure I am accurately searching the code as I attempt to narrow it down to a specific class instance. Your help would be appreciated! Just to add. I took another test (this test didn't produce the error above as I loaded a different scene). What is being loaded during a scene change that would or could possibly take so much space? The changes I've made don't necessitate any increase in objects that I can recall. Please see images Before Scene load (scene has only 1 object - created for this test) After Scene load (huge difference) I will add that the last two images AND the ones following are from a test loading to a scene with one object in the scene. As you can see, there is no high script related issues in the images below for this same scene. Thanks!