Hey guys, I need some help. I'm developing a mobile (Android/Apple) game, which is going to be released soon. The last step needed is: server. We need a server to: 1) Prevent cheating 2) Send promotional offers 3) Correctly save all players data 4) Share records to friends Those are our main goals. The biggest problem is that I'm the only one who codes, so I need a fast solution to implement server side scripting, server security ( if needed? ), database. Because of Unet deprecation, I'm here to ask which would be the better solution for a game, let's say, "like candy crush": we do not have rooms like in FPSs or arena-like games, we only need client-server communication to save/retrieve data to/from server and database, essentially. So it is a 2D game, there is the classic main menu, and the play button which starts the game level ( exactly like candy crush example ), you play, there is the result panel, and you go back to main menu. I don't have network experience, but I learn quite fast. So, I'm looking for the best solution in terms of time, money, ease of use. We don't mind paying a bit for the engine ( until 300/500$ there are no big problems ). I saw the most famous are Tnet, Photon PUN/server, Mirror. I really don't know what to do. I would like to know if these or other/easier engines load balance traffic or I have to code everything myself. The most important thing for us is time and ease of use, we need to deliver the game ASAP. I really appreciate your help, and I thank you in advance. If the problem is not clear or you have questions, please feel free to ask. Thanks.