As someone who's recently got into WebXR and React, being able to get a workable updated result in 3D for testing online the moment I click the refresh button almost feels like a dream. However, that dream is also great for clients and management because I now spend much less time waiting for builds and can iterate faster. For one project in WebXR using js-libraries I could do with zero prior knowledge in hours what I would need to do in days in Unity even with years of experience, in part due to having to build and deploy and test on the relevant devices. I know it is possible (and I even use it) to use Unity remotely on HoloLenses and similar, but when the client needs builds to test on their own devices I have to comply. Then there's the Mono-backend that was also on average faster for what we are doing (XR) than IL2CPP is now. I am aware that IL2CPP has been "experimental" for a while, but even now it feels too slow for its own good. I haven't also noticed much speedup using incremental builds either. Maybe it's a second or two, but that's not much when the build takes on average half a minute. So the question is will DOTS help speed up build times?