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Fast Bloom Shader should not bloom light sources

Discussion in 'Shaders' started by Lisi, Aug 5, 2014.

  1. Lisi

    Lisi

    Joined:
    Apr 8, 2014
    Posts:
    22
    HI!
    I have the following problem: I want to have a bloom / glow effect on platforms when I step on them. For this I use a self-illuminating material on the platform and a put the "Fast Bloom" Shader on the Main Camera.
    That works fine, but the problem is, that the point lights in the scene get also that effect. Is there a way to exclude the lights from getting affected by the shader?

    Thanks a lot.
    Best regards,
    Elisabeth
     
  2. metaleap

    metaleap

    Joined:
    Oct 3, 2012
    Posts:
    589
    Your search term is "per-object bloom", there's stuff for this on Asset Store guaranteed, and there also may be open-source / forum-discussed solutions (but I wouldn't know)