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Farming game

Discussion in 'Game Design' started by asiangamemaker, May 29, 2016.

  1. asiangamemaker

    asiangamemaker

    Joined:
    May 17, 2015
    Posts:
    25
    Hi guys. I am currently making a horror survival game as my first game to learn my codings and stuff. As i go along, i get familiar with the codings and assets offered by unity. however, horror survival game is common nowadays. I would like to learn more. I am considering to make a farming type game. Harvestmoon type of game. First of all, i would like to ask everyone here, how do i code to play alone my terrain? For example, my player will have to dig the terrain and afterwhich the terrain will change its texture. Apart from that, i have no issue. I would like to know how do i make changes to terrain like how i stated. Hope to get your feedbacks and teachings!!

    Cheers!
     
  2. LMan

    LMan

    Joined:
    Jun 1, 2013
    Posts:
    493
    You could use voxels to have terrain that can change completely.

    You could have only some parts of the terrain be used as farming- and use a separate game object for those parts.

    You could have a prefab of a square of ground in an un-tilled state, then another prefab for a patch of ground in a tilled state. When the player uses a tool on the farmable ground object, you could switch out the object with the tilled ground prefab, and use a particle effect to cover the change.