Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Farcry 4 - Brilliant way to catch pirates! (and how could I do it??)

Discussion in 'General Discussion' started by N1warhead, Nov 20, 2014.

  1. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
    Posts:
    3,884
    https://games.yahoo.com/news/no-far-cry-4-isnt-143002364.html

    Hahahaha, that's hilarious!

    I wouldn't think it would be hard to implement something like that,
    it's something that appears to be an honest mistake and tricking the user LOL.

    How hard would it be to implement something like this? I mean obviously the hardest part would be
    how to determine who's pirated game or not.

    I agree I'd rather focus on making the game fun, but hey, if it's not hard to do something like that, then hey may as well.
     
  2. sphericPrawn

    sphericPrawn

    Joined:
    Oct 12, 2013
    Posts:
    244
    In FC4's case I'm pretty sure it was unintentional (although still funny). I know some devs in the past have done things like that intentionally: One of the Serious Sam games had something where if it detected a pirated copy it would spawn an unbeatable boss that would stalk you until your player died. GameDev Tycoon developers "leaked" a copy of their game on torrent sites that played exactly the same except the game-titles you made in it would always tank due to piracy (haha, get it?).
     
  3. Dabeh

    Dabeh

    Joined:
    Oct 26, 2011
    Posts:
    1,614
    The day one patch fixed it IRC so it wasn't actually a way to catch pirates at all.

    If you go to the store and get a copy, it won't have a FOV slider either. It's just a lazy excuse and if it was intentional then it's the worst ploy I've ever seen since it hurts paying customers that have no internet.

    I really have no clue why all these sites keep reporting it like this..they should be condemning them for this intentional or not.
     
    JovanD, TheSniperFan and Nanako like this.
  4. kburkhart84

    kburkhart84

    Joined:
    Apr 28, 2012
    Posts:
    910
    In theory it wouldn't be hard to do. You could follow the way game dev tycoon did and simply create a second version.

    Or you could program both ways, and have the defect able to be turned off with a simple switch. Then the 1st day patch would simply flip that switch.

    The only catch is that you might some publicity from this, but it may or not be worth alienating players, at least that very first day. In general, the ones who suffer from DRM most are the ones who actually pay. Like Dabeh just said, what about the ones with no way to get that very first patch?

    Don't forget, the same way pirates get the bad versions, they will very soon get the good versions, patched and all too.
     
    Dabeh likes this.
  5. GarBenjamin

    GarBenjamin

    Joined:
    Dec 26, 2013
    Posts:
    7,441
    That's just insane. The linked article about Game Dev Tycoon. 1 day after release about 200 paid users and over 3,000 users playing a pirated copy. I knew there were a lot of pirates but that is just nuts. Makes you wonder where are all of these pirates? With those kind of numbers it seems likely there are some right here among us.
     
  6. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
    Posts:
    3,884
    That is pretty crazy!
     
  7. R-Lindsay

    R-Lindsay

    Joined:
    Aug 9, 2014
    Posts:
    287
    You could release a second version onto torrent trackers that plays as normal but that guilt trips them more as they progress. E.g.:
    "I download games to see if I like them or not; if I do then I buy a copy" - A Gamer​
    And then to continue, they have to click "I agree".
     
  8. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
    Posts:
    3,884
    LOL pop it up every 2 minutes just to annoy the freak outta them lol.
     
  9. elmar1028

    elmar1028

    Joined:
    Nov 21, 2013
    Posts:
    2,353
    It was worse. There was a game which pirated version was very very difficult and when you beat the final boss the game crashes. Whole data is corrupted afterwards.

    Or there was another game where in the pirated version the character is locked in a cell and can't do anything. There is a guy outside who starts a long speech how pirating games are bad and stuff. :D
     
    BrandyStarbrite likes this.
  10. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
    Posts:
    3,884
    Haha that's funny! I love the ideas some people do..
     
    BrandyStarbrite likes this.
  11. calmcarrots

    calmcarrots

    Joined:
    Mar 7, 2014
    Posts:
    654
  12. Nanako

    Nanako

    Joined:
    Sep 24, 2014
    Posts:
    1,047
    It's worth noting that things like these usually only catch the early adopters who pirate on the day of release. Then shortly affter, the crackers will figure it out, and release a properly cracked version that runs fully without any silly nonsense.

    Not that i'd have any experience in that kind of thing

    Stuff like the Alan Wake one though, is the kind of harmless thing crackers are likely to leave in.
     
  13. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    10,960
    They are at sea, looking for treasure, I mean, duh!
     
  14. imaginaryhuman

    imaginaryhuman

    Joined:
    Mar 21, 2010
    Posts:
    5,834
    I guess getting `pirated` and having someone start playing your pirated game, is just the first step. The second step should be, how will your game take advantage of the fact that more people are now `inside` the game, where you have some control over how you can present things, and how can you turn those people into possibly contributing to your community, or paying for something, etc.... this is partly why 'free to play' has some appeal because it kind of says that anyone (pirates included) can get access into the game itself, and then its up to the game to convince them that they need to spend some money on some add-ons or microtransactions or whatever. So will your game take advantage of that and try to monetize the pirates, or will it just get all judgey and treat them like the enemy and shut them out? People are people, and people will pirate. More people will pirate than will buy. So how will you live with that and how can you use it?

    My other thought is, why bother trying to fight piracy? I mean, if as in the above examples they are 10x or more people pirating than buying, then are you going to keep digging in your heels, making a big noise about it, being a victim, trying to still stop people from pirating with all these controls and annoyances etc, which probably don't work hardly at all, or are you going to WELCOME them and stop calling them pirates and treat them like real people? For the game I'm working on I'm seriously considering ways I can release a `pirate version` alongside the main version, and make that pirate version `special` in some way, to appeal to that particular audience.
     
  15. TheSniperFan

    TheSniperFan

    Joined:
    Jul 18, 2013
    Posts:
    712
    My thoughts on this:
    • It was NOT a "brilliant way to catch pirates", but a futile attempt to cover one of their many f***-ups.
    @Dabeh already mentioned it. It's the lack of a day one patch.
    • There's NOTHING to win...
    It will get cracked regardless. The only thing you could get out of this, would be some laughs. But would they really last, even though you'll read the inevitable messages about how your game finally got cracked? I don't think so.
    • ...but a whole lot to lose.
    Firstly you'll waste time implementing "features" that will neither work for long nor benefit the paying customer. Secondly, if you screw up (and this happens A LOT), you can get into the situation where the pirated version is objectively better than a bought copy.
    Intrusive DRM technologies like SecuROM or any form of always-online-DRM happen to hurt the paying customer way more, than those who pirate the game.

    I mean, there's two options:
    You buy the game and the expensive season-pass (of which you cannot know whether it will be worth it or not) on launch day, hope that it will (more or less) work, won't require you to download huge day-one patches and pray to the gods that the stars are in the correct alignment so that your internet connection and their servers work reliably while, at the same time, not many other people feel like playing (on launch day).
    or...
    You pirate the game and just play it.
    • Ubisoft...
    If I were you, I wouldn't give half a F*** about what someone at Ubisoft says. It's not like they have a solid track-record of incredibly poor ports, extremely intrusive DRM and games that don't live up to their massive amount of marketing-fueled hype.
    Oh wait. They totally have.
    From the top of my head: Watch_Dogs, AssCreed Unity and FC4. And all of them in this very year.
    Besides that, do you really want to value the word of people who claim that "30 FPS is better" for games, because it's "more cinematic"?

    Bottom line:
    Don't bother. The best thing you can do to make people buy your game, is to make them want to buy it. Frustrating them just happens to be a fairly inefficient way of doing this.
     
    Dabeh likes this.
  16. GarBenjamin

    GarBenjamin

    Joined:
    Dec 26, 2013
    Posts:
    7,441
    I agree with the people saying don't spend time trying to fight piracy. Basically, although the numbers are dramatic (Game Dev Tycoon for example showing 1 legal user out of every 16 total users) I believe those 15 users were never potential customers to begin with. And I know some will find this offensive but the odds are very high most of these pirates are people sitting in China, India and so forth where they just don't have the same views as most of us about this kind of thing. I am not saying those people are all bad. I am not trying to start a race war or so forth. I am just saying the facts are the facts. Of course there are good people and bad people everywhere. And there are pirates here in the USA as well. But some places seem to have a completely different view about things than other places do. It almost seems to be part of the culture. And that is why I am sure the majority of people doing this are in different places. Maybe even places where $8 is still a lot of money. If any such places still exist considering the beating our dollar has taken in last decade. Anyway, because I believe this to be true I think trying to fight it is a waste of time. Those people were never a potential customer to begin with so you have not lost anything. If I believed the bulk of the pirates were here in the usa where we have very strict anti piracy laws I would be more inclined to focus on the issue. Collect IPs and send a nice report over the FBI for example.

    TLDR : the pirates are beyond your reach and they were never a potential customer to begin with.
     
  17. Kinos141

    Kinos141

    Joined:
    Jun 22, 2011
    Posts:
    969
    The best way to mitigate pirates is to make an awesome game and accept that some copies will be pirated.
    There is no stopping it.

    No method to stop pirating has worked and has made gaming worse for the ones who bought it. I'm talking about you DRM!! EA's Sim City 5 and anything Ubisoft created are good examples.
    And it's not only on PC, there are console torrents also for those with modded boxes.
     
  18. Wigen

    Wigen

    Joined:
    Aug 31, 2013
    Posts:
    33
    So much effort goes into protecting the game from getting pirated. Millions of dollars have gone into it only for it to be cracked weeks if not days later.

    If you make a game that gets pirated then you made an awesome game and take it as that. If companies that are 500X bigger than you cannot stop pirating then you cannot stop pirating.

    If you could stop it... then patent and sell that ASAP and become a millionaire.
     
  19. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
    Posts:
    3,884
    I'm probably do what someo
    Haha that would be the ultimate way to get rich practically over night lol
     
  20. imaginaryhuman

    imaginaryhuman

    Joined:
    Mar 21, 2010
    Posts:
    5,834
    I agree about focussing on making your game great. Making it great can also make it more pirated. lol

    It's also a good point about the international scene, some much poorer countries probably have a much higher incentive to pirate because prices are way out of their budget and that really does change how they make such decisions or what it means to them.
     
  21. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
    Posts:
    3,884
    Yeah I agree, I guess I can do what someone else mentioned on an old thread I started, upload to the *not saying* named websites, and have it full of crap for them LOL. If you catch my drift haha.

    Gimmie yo credit cards fool! Just kidding haha.

    I'm not really worried about it though, I see what y'all mean, I should actually be happy that games my games get pirated just for the fact that it means it is popular.
     
  22. imaginaryhuman

    imaginaryhuman

    Joined:
    Mar 21, 2010
    Posts:
    5,834
    And what about making your game free-to-play, or at least free-to-try, so that you stop thinking of people as pirates but just see everyone on a level playing field, where your potential purchasers could come from any source... be it that they would or would not have bought with an up-front cost. There has to be some % of `pirates` who would become convinced enough to spend some money in the game.
     
  23. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    10,960
    As we've been saying in the "Is free to play inherently bad" thread, free to play has its own set of problems, only a few games do it well and it doesn't fit all games.
     
  24. GarBenjamin

    GarBenjamin

    Joined:
    Dec 26, 2013
    Posts:
    7,441
    I have a solution to it all. Since money is ultimately the issue here it seems clear that all we need to do is create great games and release them for free. No more worry about losing money to piracy (which I think the loss is tiny) because there is no expectation of making money to begin with. Another problem solved! :)
     
  25. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
    Posts:
    3,884
    Yeah, but can't in app purchases be hacked as well? (For Android)
    I never want to throw ads in my games, it just annoys the crap outta me, I've never clicked on them.
    I treat them like any other PC Ad that pops up, I close outta them and continue what I was doing lol.

    Are ads in games really that profitable?

    I just find it to be a nu-sense (however you spell it).
     
  26. GarBenjamin

    GarBenjamin

    Joined:
    Dec 26, 2013
    Posts:
    7,441
    Ads suck. Again that is money related though. I mean just let go of the idea of making money. Everybody always wanting money, money, money. Look at the issues it causes. Just release stuff for free no ads nothing.
     
  27. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
    Posts:
    3,884
    What's the point of spending 6000 hours making a massive game and never getting a penny from it? LOL.

    Reminds me of the modding days, never got you anywhere unless you were ultimately #1.
     
    GarBenjamin likes this.
  28. GarBenjamin

    GarBenjamin

    Joined:
    Dec 26, 2013
    Posts:
    7,441
    Personal satisfaction! Being able to share the game with the world. There are other ways to make money without trying to directly make it from your game. Like you make a game and it is very popular so you write a strategy guide. Or you write a book How I Made So and So Game and sell it to game devs. Or you get a job because of the game. Man people think outside the box a bit. Lol
     
    Deleted User likes this.
  29. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
    Posts:
    3,884

    Well if people are anything like me, I'm cheap LOL.. I don't mean that as I only spend cheap money for cheap stuff, what I mean is, if I see a book for 15 dollars how to make something I'd rather just spend 200 hours trying to figure it out than buy a book to make it in 30 minutes lol.

    Mainly because that's how I've been, I started learning how to do 3D art with I was 9 years old, so I didn't have a choice on purchasing tutorials and stuff, so I grew accustomed to just figuring things out without spending money.

    But I do see what you mean..
    But I don't know though, my first game release I might just put on app store for 99 cent, just for something coming in, for my own satisfaction lol.
     
    GarBenjamin likes this.
  30. Tomnnn

    Tomnnn

    Joined:
    May 23, 2013
    Posts:
    4,148
    I only pirate DRM software, because it's funny. Pay for the software so you're not a suspect, then pirate it so you can use it when the internet is down :D Their attempt to harm the enduser doesn't hurt me! But it does make my hard drive look fat, carrying twice the files it needs to.

    Assassin's creed 2 can suck it! (no longer installed because the game is old)
    Diablo 3 can suck it! (no longer installed because the game got old fast)
     
  31. CaoMengde777

    CaoMengde777

    Joined:
    Nov 5, 2013
    Posts:
    813
    i remember ... wasnt spore the first (or one of the first) games that had that DRM of "you can only install this game x number of times" to paying customers...

    and spore was on torrent sites (without any restrictions) a full week before official release date
     
  32. ColossalDuck

    ColossalDuck

    Joined:
    Jun 6, 2009
    Posts:
    3,246
    I personally really like it when companies do things like this for pirating. Even if it doesn't last long, its entertaining as heck and gets the company a little bit of exposure.
     
  33. darkhog

    darkhog

    Joined:
    Dec 4, 2012
    Posts:
    2,218
    Such things aren't hard to implement, but aren't hard to "fix" in the pirate land either. GameDev Tycoon "loosing"? Version without that dubious feature quickly uploaded. Sims4 full screen blur? Not only affected legit customers, but also was circumvented in a matter of hours. This, if not currently "fixed" by crackers (which I doubt it isn't), will be fixed in few days/hours.

    The only DRM that proved real difficulty for pirates was one in one of the Spyro games. Pirates learned many tricks since then.

    So basically, while hilarious, making such thing in your game is pointless. You'll only waste time and programming talent that could be used to make game even better for regular customers.

    The best DRM is No DRM.
     
  34. Aiursrage2k

    Aiursrage2k

    Joined:
    Nov 1, 2009
    Posts:
    4,835
    I guess an easy thing to do would be to simply upload a "fake buggy pirated version" to the sites on day1 of the release.
     
  35. GregMeach

    GregMeach

    Joined:
    Dec 5, 2012
    Posts:
    249
    The whole give away your game for free is great if you're 12 and still live with your parents :-/ but in reality you need income to survive.

    This concept or notion that "oh it's okay, that person playing a pirated copy wasn't going to buy it anyways" is crap. What about server costs and other per user costs? Did that company budget the income from 1 paying user to cover the cost for 16? I can't imagine they did.

    Sorry, back to making my game worthy of pirating so I can complain more ;-)