Hello, i got a plane (200x200 units, ~20000 tris), uv mapped on this textureatlas. At about 80 units from the camera a bug appears where the uv coords somehow get messed or something. It's this white thing in the game view at the horizon in this picture. Regards, Arterie
It looks like you're sampling outside of the image in your atlas. You could try making your image borders larger or bringing your uvs in.
Looks like it could be a mipmapping issue, you should have a small bit of padding around the edges to protect against it. Which is what scaling down the UV's is doing