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Question Far Clip Plane For Oculus Quest 2

Discussion in 'Universal Render Pipeline' started by danchavil, Nov 18, 2022.

  1. danchavil

    danchavil

    Joined:
    Jul 12, 2018
    Posts:
    32
    Hi there.

    I try to create a skydiving simulator, in my project added the URP. When the player jumps from the airplane I can't see the land where I fall, only when the player is very near the land appears. in the Unity Editor, I increased the far clip plane to 7000, but when I did the build and run in my Oculus Quest 2, this Clip plane aren't modified and take the old value.

    Does anyone know if the oculus quest has a restriction to modify this far clip plane? how can I show the land in the player need to fall?