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Fantasy world (wip)

Discussion in 'Made With Unity' started by botumys, Dec 11, 2009.

  1. botumys

    botumys

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    Hi, here's first test for my fantasy world, It's not a game, just one zone that I want to create. I use unity, maya and photoshop. In few days I will add elements like walls, towers, houses, signs...
    I use unity indy version, and to simulate shadows, I bake all lighting in maya (shadows + occlusion).
    To simulate tree's shadows, I take a screenshot of the top vue in editor and I switch to overdraw mode to localize trees and place them manually in maya.
    Then I bake lightmap.


    video : http://www.youtube.com/watch?v=svH6_fKULvw
    Here's some screenshots:






    Actually I have 2 problems :

    When I use Pixel mode for terrain lighting, lightmap near the camera disappear.
    And I have some overlapping problem with grasses (2 or 3 sprites are at the same position, resulting flickering problem)

    Ha, yes, "flying" tree will be fixed in next version :)
     
  2. deps

    deps

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    Looks gorgeous! Great work! :)
     
  3. VoxelBoy

    VoxelBoy

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    Great work indeed! Please keep working on this.
     
  4. pgpprogram

    pgpprogram

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    I kinda like the flying trees-it is a fantasy world. Gives us the sense that anything can happen. Anyway they are beautiful.
     
  5. Tom163

    Tom163

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    Yes, you have to decide between lightmapping and pixel lighting. In the Indie version, that sucks and your best option is to go to lightmap-only.

    Your terrain is a bit too CGI-like in the mountain tops. Try to use a higher erosion in whatever heightmap generator you're using and smooth it out a little.

    Aside from that, it looks really cool.
     
  6. botumys

    botumys

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    First object test: 2 towers (yes like.. you know ;) )
    Towers's lightmap include tower's shadows, occlusion and terrain shadows+occlusion.



    Now, I have to add towers'shadows projected on the terrain.
     
  7. CocoKool

    CocoKool

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    Very nice! The terrain has a very high amount of details and the grass looks very cool. Some of it looks a bit too saturated (too vivid green for snowy mountains) other than that, it looks awesome.

    The lack of shadows in Indie version is something that really :evil: you are probably wasting 25% of your time just having to work around a silly issue like shadows.
     
  8. Discord

    Discord

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    Those towers look really cool built into the mountains like that! :p Good job!
     
  9. botumys

    botumys

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    Thx :)

    Yes, it's a lot of work to generate all lightmaps outside unity but because unity indy is free, I don't blame it :)
     
  10. runningbird

    runningbird

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    Love it!
    Great job keep up the good work.
    Can't wait to see when this is finished.
     
  11. zumwalt

    zumwalt

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    Good job! I get an erie sense of the "Never Ending Story" towers that zap the crap out of people who are not worthy. That onimous feeling of doom if you cross between them.
     
  12. blender 3D user

    blender 3D user

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    maybe you should actually make flying trees.have them on a chunk of land with grass on top and dirt and roots on bottom.
     
  13. botumys

    botumys

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    Hi, today I added rocks to blend terrain and towers. The goal is to hide terrain's stretching effect when when the heights vary widely. It's not completely finished but I go well.
    2 pictures:

     
  14. Dexter

    Dexter

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    Very good level :)
    Looks like Dragon Age style levels in some sort.

    Would need some blob projected shadow under nearest trees ! And why not add some rocks with some green moss on the plain (Oblivion style) :) !

    Its is for an adaventure action game ?
     
  15. botumys

    botumys

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    thx dexter!

    Unfortunately I am not using this kind of shadow on the ground because lightmaps in pixel mode disappears.
    I prefer to use the shadows of trees calculated directly in the lightmap.
    Otherwise, this scene is not a game, it's just to create a little zone.
     
  16. giyomu

    giyomu

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    this look simply great ^^, update please :p
     
  17. botumys

    botumys

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    Towers Finished! Here a screenshot:


     
  18. angel_m

    angel_m

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    Wonderful!
     
  19. gamenut30111

    gamenut30111

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    could you possible make a webplayer demo of it, just for all of us who want to look around the map and admire it first hand :D

    like everyone says, its really stunning!!
     
  20. botumys

    botumys

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    thx all!

    I prefer to continue modeling before placing an online version. Actual version is too cheap for me.
     
  21. botumys

    botumys

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    Last update for towers and rocks. Next will be for new building.

     
  22. Ponik

    Ponik

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    those rocks are without snow and some darker than the terrain one
    wonderfull work btw
    good luck :)
     
  23. Discord

    Discord

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    Looks wonderful! Great work!
     
  24. MentalFish

    MentalFish

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    Nice! looks very majestic.
     
  25. botumys

    botumys

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    first look of the defensive wall, uv not set for color map.

     
  26. Wolf Dreamer

    Wolf Dreamer

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    Cool. Looks nice, and interesting.
     
  27. Sakar

    Sakar

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    :eek:

    Absolutely stunning work you have done here (especially for the free version)!
     
  28. botumys

    botumys

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    Defensive walls are done. I changed grass color too.



     
  29. botumys

    botumys

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    Test for a waterfall and clouds of powdery snow on top of mountains.

     
  30. heyufool1

    heyufool1

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    very nice! Although 2 questions on the last picture:

    1. How did the water get on top of that tower.
    2. Why is there water on top of a tower?
     
  31. Discord

    Discord

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    The waterfall does look a little out of place, but other than that, this scene is looking gorgeous. good job!
     
  32. botumys

    botumys

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    you're right, I move waterfall :)
     
  33. botumys

    botumys

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    Warm waterfall, bridge at the entrance of The village of steam. (warm water help plants to grow in this very cold climate).


     
  34. Falin

    Falin

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    looks really nice!

    i wish i could do that :(
     
  35. botumys

    botumys

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  36. MatthewJCollins

    MatthewJCollins

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    Excellent work botumys! It's looking really nice! The waterfall looks quite good. The rising mist is a great touch. It adds a nice ambiance. The tall cliffs and structures also add to a feeling of being in a very large and interesting space. It is pretty big too actually. I walked for quite some time, and did some mountain climbing before I reached the edge. Obviously it looked good enough to peak my curiosity and explore a bit.

    Well done! :)
     
  37. Quietus2

    Quietus2

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    It only took me a second or two before I noticed I could climb anywhere by spamming the jump key. An awful shame though that I spent 10 minutes climbing to the top of the world only to find the concrete buttress things didn't have collision. I really wanted to stand on top of it, but the highest mountain was good enough of a vista.

    Beautiful scene,
     
  38. basel

    basel

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    Beautiful! I like it very! How do you make al the landschape,models and else?
     
  39. giyomu

    giyomu

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    this is looking real nice , overall mood of the scen eis "Epic" ^^

    keep it going and add gameplay so we will have our own "UnityFinalFantasy" game hehe ;)

    great work , 5 stars for me :wink:
     
  40. heyufool1

    heyufool1

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    Really cool! I like the new position of the waterfall :)
     
  41. botumys

    botumys

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    Thx all, but it's only the beginning, I'll try to add elements each weeks. I'm not coder, I'm just trying to finish a zone.

    All the terrain is sculped and painted in unity, models are done in maya, textures in photoshop. (most of them comming from www.cgtextures.com and are re-worked)

    For visuals, I am inspired by Maciej Kuciara's work (http://www.maciejkuciara.com/portfolio.html) You can recognize towers on one artwork :)
     
  42. Jim Offerman

    Jim Offerman

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    I think you ought to make a walkable route up to the top of those mighty towers! You can't taunt us with the idea of climbing up there and then not deliver... that's just mean! ;)

    Less stretched out textures on the vertical mountain walls would be nice (difficult to do with height field terrains, I know). Other than that: good job! Keep it up!
     
  43. botumys

    botumys

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    "Steam tree" almost finished, here 2 screenshots. Maybe a path to towers will be create but if I add a path that leads toward the top of the towers, I have to re-model these because they are low resulution.


     
  44. ColossalDuck

    ColossalDuck

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    :eek: :eek: :eek:


    Buh hu wa ? ? ?

    NICE, That looks amazing!

    Really slow on bad computers. Think you could present
    a standalone as well?
     
  45. basel

    basel

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    I've walked or i find it beautiful!
    Here a beautifull screenshot

    Or some bugs:

     
  46. botumys

    botumys

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    It's not a bug, in fact, this area of land should not be visited :)
     
  47. basel

    basel

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    Lol, so i am going where i may come not?
     
  48. botumys

    botumys

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    yes :)

    -Archivement : adventurer :d
     
  49. basel

    basel

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    if you go on a high hil you must jump :)
     
  50. botumys

    botumys

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    Final Ancestral tree.