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Assets fantasy village asset pack wip

Discussion in 'Works In Progress' started by ahtiandr, Nov 28, 2018.

  1. ahtiandr

    ahtiandr

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    Hi all. Long time ago I have made a stylized village environment but only recently I decided to add the assets into unity and add more stuff to it. Below you can see small video preview of the scene. I will be updating this thread as soon as I get new stuff added =)

     
  2. ahtiandr

    ahtiandr

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    some progress shots


     

    Attached Files:

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  3. BIGTIMEMASTER

    BIGTIMEMASTER

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    Awesome. Those trees look so nice, I just want to eat them up.

    I really like the range and contrast of the colors. Very pleasing. However, the green roof does kind of catch my eye. Seems a little off, but maybe that is just a matter of taste. It's just kind of similar to the tree color, so it's a little confusing, I guess.

    You got more coming? Castles? Farm critters?
     
  4. Munchy2007

    Munchy2007

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    I like the look of this, any idea if and when it will be available on the Asset Store?
     
  5. ahtiandr

    ahtiandr

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    Thanks BIGTIMEMASTER !

    It will be available but I am not sure when as I am working only in my free time. Also I am not sure how much assets there will be but I ll try to make as many as possible.
     
    Munchy2007 likes this.
  6. ahtiandr

    ahtiandr

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    -update-

    - the houses are now using one atlas texture (4096x2048)
    - The standard shader was modified to support cutout, bamp, specular, emissive and colour mask. The mask is separate RGBA texture. With this mask it is possible to change colurs of the texture elements such as house roof, flags...

    shader preview:


    - I have also started on adding modular pieces to the set so it will be possible to make your very own houses with unique forms. A lot more staff will be added, like windows,doors...


    - added some small assets:

    - added barracks building. Also the barracks wall will be modified for modularity later:


    - modular wooden bridge:
     
    Last edited: Feb 17, 2019
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  7. Munchy2007

    Munchy2007

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    This looks really nice, love the style and I like the fact it's going to have modular components as well as prebuilt ones, and the fact you've made it easy to add colour variations.

    Very much looking forward to getting my hands on it when it's released :)
     
    Last edited: Feb 18, 2019
    ahtiandr likes this.
  8. ahtiandr

    ahtiandr

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    Working on the modular parts so far. There are about 60 pieces right now and will be more. Also I made a small video to demonstrate what can be achieved with just few parts:

     
    Last edited: Mar 12, 2019
  9. ahtiandr

    ahtiandr

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    Update!

    Finally all modular pieces are done and made as prefabs.

    nature prefabs> 52
    regular unique prefabs> 52
    modular prefabs> 122
    constructed prefabs from modular parts> 4 (will be more)

    of course many of them are kinda quite similar like flowers with different color but there are still quite many different shapes =)

    also I am planning to make market models quite soon.

    Here is an example of another castle which is built in unity using these modular prefabs. The castle will be also available with the pack.


    Looks like gifs are not working for some reason. Here is the link to see flags animation:
    https://dl.dropboxusercontent.com/s/ydzy8u6jqbq33ut/ezgif-2-2885f8b82e09.gif?dl=0

    The castle is using only one material for everything except the flags. They are using vertex animated material made in shader forge 1.38. I am not sure if it will be working for those who has no shader forge. I should probably make a test on another machine but if you know anything about it, please let me know.

    some more constructed houses from modular prefabs:
    house1

    house2

    house3


    I have also started making a trailer scene to showcase what is possible with this set.
     
    Last edited: Apr 18, 2019
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  10. Munchy2007

    Munchy2007

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    I really can't wait for this to be released! :)

    Do you have any estimated timescale yet?
     
    ahtiandr likes this.
  11. ahtiandr

    ahtiandr

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    Thanks for being interested =)

    I cant really say exact date as I am working full time on another project and I have a small baby now hehe, but I really hope to release it before summer. Anyway stay tuned for more info!
     
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  12. Munchy2007

    Munchy2007

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    ahtiandr likes this.
  13. ahtiandr

    ahtiandr

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    Finally got the trailer



    there are lods for trees but the rest of the assets still require lods.

    things to do:

    - lods
    - record modular assets construction demonstration
    - record introduction video with commentary
    - cleanup, test on different devices including phone and publish

    One thing is bothering me though. I can make lods for unique assets and for some modular parts but ideally you would like to get lods for the constructed modular assets as well.


    I hope to publish it in two weeks
     
    eaque, johaswe and Munchy2007 like this.
  14. sylon

    sylon

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    Gorgeous.
    This pack deserves to be finished :)
    Would love to make a game with graphics like this.
     
    ahtiandr likes this.
  15. Munchy2007

    Munchy2007

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    Counting the days to release :)
     
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  16. ahtiandr

    ahtiandr

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  17. FlightOfOne

    FlightOfOne

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    Wow these are great quality, Awesome job!
     
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  18. ahtiandr

    ahtiandr

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    Almost done. I need to edit the intro video and then I can send it for approval=)

    Also tested it with different unity versions and it should work from 2018.2 and higher
     
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  19. ahtiandr

    ahtiandr

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  20. Munchy2007

    Munchy2007

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    Awesome pack and a great price, purchased!

    Rating to follow (but it's unlikely to be anything other than 5 stars!)

    Do you have any plans in the pipework for more assets? Maybe some top down interior stuff?
     
    ahtiandr likes this.
  21. ahtiandr

    ahtiandr

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    wow cool! And if something is missing please let me know and I will fix it asap!

    For more assets I am not sure atm. Depends how well this will be sold. Also I am quite busy with my other projects right now. But we will see how things will go =)
     
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  22. eaque

    eaque

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    Gorgeous toon assets!! great work man!!won't buy cause I'm more into arabian egypt style, but definitely great looking!
    ;)
     
    ahtiandr likes this.
  23. ahtiandr

    ahtiandr

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    Thanks! Very appreciate this!
     
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  24. longdefong

    longdefong

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    Hi, I just bought this asset, very nice ! The river do not have water ? How do I fix that ?
     
  25. ahtiandr

    ahtiandr

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    Hi and thank you for purchasing my assets! The reason there is no water in the package is because unity forbids to add any their standard assets to the asset package. However, the water is a free asset and you can easily add it.

    please download this small pack with only water scene: https://www.dropbox.com/s/edrdmdi9ieghqmk/modular_village_unity_additional_files.7z?dl=0

    and watch the small video tutorial for the setup process:


    I hope this helps!

    Kind Regards
    Alexei Alander
     
  26. longdefong

    longdefong

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    Hi, thank you for your reply. The link described in your video is no longer available ?
    https://assetstore.unity.com/packages/essentials/post-processing-stack-83912
    I downloaded the small pack with only water scene:
    Is there an alternative for me ?
     

    Attached Files:

    Last edited: Jan 28, 2020
  27. ahtiandr

    ahtiandr

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  28. Munchy2007

    Munchy2007

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    Hi, I'd also like to know the answer to this, thanks :)
     
  29. Magicon92

    Magicon92

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    Hey mate, we are currently using your pack on our mmorpg and I love it, however, I wonder, how do i make the water less noisy (I mean the waves), I just want it to be still, but I donno where to fix that.

    I mean, in the editor it looks like this:


    Uten navn 2241.png

    but in the game it looks like ocean water with waves just rampaging over everything.
     
    ahtiandr likes this.
  30. ahtiandr

    ahtiandr

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    Hello and thank you for choosing my pack!

    The water is using a standard unity water shader. Have you tried to play with the settings?

    Here is a video example of my attempt to change the water noisiness:
     
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