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Fantasy Heroes: Character Editor

Discussion in 'Assets and Asset Store' started by hippogames, May 16, 2017.

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  1. Sure!

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    15.0%
  1. hippogames

    hippogames

    Joined:
    Feb 5, 2015
    Posts:
    228
    Icon.png

    Hi! Let me introduce you Fantasy Heroes Character Editor.
    With our editor you'll be able to create amazing human characters for your mobile games.
    Create role playing games, arcades, platformers, quests and even strategies!
    This package contains large sprite collection, character editor and all general animations.
    Our built-in editor will help you to customize your characters and play animations.
    You even don’t need to write a line of code!
    There are tons of body parts and armor sets, weapons like swords and axes, shields and bows. Mix them to create your unique hero!
    You can also save and load your characters as prefabs to use them it your games later.
    Wanna use our awesome characters outside of Unity? Maybe in other game engines?
    It’s no problem anymore as we made sprite sheet generator! It comes with Fantasy Heroes: Editor Pro.
    Simply open Sprite Sheet Maker scene and “dump” any animations you want to sprite sheets!
    If you'll have any questions, please feel free to email me. I'l be glad to answer you!
    It would be super awesome if you rate my asset and leave your feedback!
    See you and good luck with your projects!

    Get it on Unity Asset Store >
    http://u3d.as/P8N (Basic)
    http://u3d.as/QCQ (Pro)

    Features:
    • Create and customize human characters
    • Change body parts and equipment
    • Change body parts color
    • Mix armor parts (NEW)
    • Play animations: stand, alert, attack, lunge, cast, walk, run, jump, hit, die
    • Full sprite collection
    • Sprite sheet generator for frame-by-frame animation (NEW)
    • Ultimate performance
    • Mobile friendly
    • Compatible with Unity 5 and 2017
    • Quick support, so feel free to ask and request new features =)
    Run our demo in your browser right now! Here is the link > https://hippogames.itch.io/fantasyheroes

    Can't run demo? Here are screenshots:
    Screenshot#1.png Screenshot#2.png Screenshot#3.png Screenshot#4.png

    Please note, that the full version of UI is not included in this package!
    It would be super awesome if you rate our asset on the Asset Store and leave your feedback! Your reviews inspire us for creating the new assets, thanks! By the way, we have plans to add new equipment and monsters in the near future =)
     
    Last edited: Sep 26, 2017
  2. Louwi

    Louwi

    Joined:
    Jun 1, 2017
    Posts:
    1
    Hello i'm a french beginner, can you help me to developp my character ? I can't move it on plateforms, and I can't make script. Is there one which is ready for use ?
     
  3. hippogames

    hippogames

    Joined:
    Feb 5, 2015
    Posts:
    228
    Hi! I would recommend you to refer to unity docs about CharacterController!
     
  4. MMassey1971

    MMassey1971

    Joined:
    Jan 26, 2016
    Posts:
    2
    Hello Hippogames! Thank you for creating FHCE - it is beautiful! I bought the Pro version and am glad I did.
    I have Unity 2017 and imported FHCE into a game, but I am getting compiler errors for most of the scripts. What am I missing here?

    Thank you
     
  5. hippogames

    hippogames

    Joined:
    Feb 5, 2015
    Posts:
    228
    Hi! Please show me the error log first. Maybe you have name conflicts with other classes from your project? First of all try to do clean setup to new project and make sure it works fine.
     
  6. MMassey1971

    MMassey1971

    Joined:
    Jan 26, 2016
    Posts:
    2
    Hello again - thank you for the help. I opened a new project & imported FHCE; this time I did not get the compiler errors, although there are alerts that keep appearing (see attachments).
    SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
    UnityEngine.SpriteRenderer:set_sprite(Sprite)

    I don't know if that is important. Anyway, the compiler errors seem to have been caused by having WU Login and WU Data in the same project, like you said.
    My goal is to embed this into a WordPress page and use WU Login and Data to allow users to make their own avatars and save them in my database. Any further tips will be most appreciated!

    Thanks again.

     

    Attached Files:

  7. hippogames

    hippogames

    Joined:
    Feb 5, 2015
    Posts:
    228
    Well, this warning is planned to be fixed in the next update.
    And about conflicts with WU (actually, I don't even know what is that) you'll have to find the solution yourself. All FH scripts are placed in separate namespace so it can't be related to naming conflicts.
    If you'll provide more delails about your issue, I'll be glad to help you by email.
     
  8. androidcode

    androidcode

    Joined:
    May 26, 2017
    Posts:
    4
    It's very good but i don't like the jump animator
     
  9. badboy6340

    badboy6340

    Joined:
    Jan 8, 2018
    Posts:
    1
    @hippogames Hey dude, really nice editor. Love it really!

    I have a question, is there a possibilty to change the face emote at an animation?
    For example, the guy gets a angry mouth at a specific point of the attack animation or the crying face at the DIE-animation. Can i change this?
     
  10. Moncadaa

    Moncadaa

    Joined:
    Feb 7, 2018
    Posts:
    1
    @hippogames Hello, I am trying to run your demo but it seems to keep giving me the same message no matter what browser i use. The message says that I'm out of memory in WebGL so I have tried deleting things to clear memory but nothing seems to work... Would this happen if I buy the pro version to put in my game? Or is there a way I could fix it? If someone could respond ASAP that would be much appreciated :)
     
  11. uterian

    uterian

    Joined:
    May 15, 2018
    Posts:
    4
    Hello,
    I'm pretty new to unity. I've been developing games on SFML/c++ , so I'm having small difficulties understanding the code. I don't want to use it the way it is, I need to understand how the code works.

    Is there any Tutorial for the code part?
     
  12. hippogames

    hippogames

    Joined:
    Feb 5, 2015
    Posts:
    228
    Hi! All public classed and methods have XML comments as required by Unity Asset Store. Some code is hidden in DLL, that's why, I suppose, it's not possible to port it to C++. I have future plans to bring this asset to UE4 market, but it would be a very difficult task.
     
  13. Marito_22

    Marito_22

    Joined:
    Jan 13, 2016
    Posts:
    18
    Hello hippogames!

    Just thinking of buying megapack asset. Let me ask you a question.

    is it possible to create my own animations using the sprites in the asset or is it limited to the animations included?

    Thanks in advance!
     
  14. hippogames

    hippogames

    Joined:
    Feb 5, 2015
    Posts:
    228
    Hi! Sure, you can modify our and create your own animations. We use default Unity animation system.
     
  15. ocampojhonmichael

    ocampojhonmichael

    Joined:
    Nov 10, 2018
    Posts:
    1
    Why my characters have no eyes when I tried to build it in android?
     
  16. Neespa

    Neespa

    Joined:
    Aug 7, 2014
    Posts:
    6
    You need to change Shader of eyes
     
  17. joelbelo

    joelbelo

    Joined:
    Oct 12, 2012
    Posts:
    10
    To fix the eye shader for android just comment this lines of code on the GrayPaint.shader:

    Code (CSharp):
    1. #pragma only_renderers d3d9 d3d11 glcore gles gles3 metal d3d11_9x xboxone ps4 psp2 n3ds wiiu
     
  18. arikasses

    arikasses

    Joined:
    Oct 27, 2019
    Posts:
    8
    Hello, is there any way to transfer character body sprites together to other game project? I need to transfer only character body sprites as one piece without animation controller and etc...
     
  19. Gamingbir

    Gamingbir

    Joined:
    Apr 1, 2014
    Posts:
    194
    Hi, do you plan to add any more animations to the current set? Example Animation sets: (Animated Pixel Adventurer).

    Also, is there any way to add custom animations needed for games?

    Thanks!
     
  20. leonardoduarteuerj

    leonardoduarteuerj

    Joined:
    Aug 10, 2020
    Posts:
    10
    Dear Hiipogames,

    I'm using your wonderful pack Cyberpunk Hero Editor in a Corgi Engine project.
    But the animations don't working.
    Please, do you know how I fix this?

    Thank you very much,
    Leonardo Duarte.
     
  21. sahil_unity643

    sahil_unity643

    Joined:
    Feb 21, 2022
    Posts:
    12
    hello @hippogames, I had just purchased this tool just want to know, How we can save and load the prefab in the Android and iOS version, Can you please guide me for the same?