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Fantasy Action RPG Tileset v 1.2 Unity 5

Discussion in 'Assets and Asset Store' started by VespaWarrior3d, May 30, 2014.

  1. VespaWarrior3d

    VespaWarrior3d

    Joined:
    May 30, 2014
    Posts:
    23
    Hi Everyone!

    This is my first post in the forum and my first Asset for the Store ! :)

    Fantasy Action RPG Tileset!


    Some Features

    - 4096x4096 Hand painted Atlas texture
    - 12 big modules
    - Over 120 prefabs to make your own modules
    - 1 Mecanim Character to explore your maps
    - Particles of fog, fire, smoke, bats, etc.
    - Dinamic Flags
    - 3 Demo scenes



    $FantasyActionRPG_01.jpg
    $FantasyActionRPG_03.jpg

    Webplayer Demo


    Hope you liked it!

    COMING SOON!
     

    Attached Files:

    Last edited: Jun 3, 2014
  2. wmgcata

    wmgcata

    Joined:
    Jul 20, 2012
    Posts:
    169
    This looks great, when is it going to be released and what is the price going to be? Definitly on my to-buy list.
     
  3. VespaWarrior3d

    VespaWarrior3d

    Joined:
    May 30, 2014
    Posts:
    23
    Thanks a lot!

    I'll make the submission tonight! and the price will be 90$.
     
  4. wmgcata

    wmgcata

    Joined:
    Jul 20, 2012
    Posts:
    169
    Sounds great, i'll be waiting for it. ;-)
     
  5. VespaWarrior3d

    VespaWarrior3d

    Joined:
    May 30, 2014
    Posts:
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  6. VespaWarrior3d

    VespaWarrior3d

    Joined:
    May 30, 2014
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  7. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
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    7,886
    Very nice :)
     
    VespaWarrior3d likes this.
  8. Darkmoon

    Darkmoon

    Joined:
    Nov 23, 2012
    Posts:
    28
    Looks awesome. Really well done. I hope you will consider doing more in the future. Any idea what the performance is like on mobile?
     
  9. VespaWarrior3d

    VespaWarrior3d

    Joined:
    May 30, 2014
    Posts:
    23
    Thanks for your kind words I appreciate it!

    The set is modular, Atlas orientend (low draw calls) and low poly, I have tested in nexus 5 but if you want use this set in mobile you need to do some tweaks, like no dinamic cloths (flags), no heavy postprocessing, less ambient particles (smokes, fogs) and unity mobile shaders.
     
  10. VespaWarrior3d

    VespaWarrior3d

    Joined:
    May 30, 2014
    Posts:
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  11. VespaWarrior3d

    VespaWarrior3d

    Joined:
    May 30, 2014
    Posts:
    23